====== Manon ====== {{ :shared:behrel.jpeg?600|}} **Strength**: 11 \\ **Dexterity**: 11 \\ **Constitution**: 16 \\ **Inteligence**: 14 \\ **Wisdom**:18+2 (periapt of wisdom) \\ **Charisma**:17 +2 (Cloak of Charisma) \\ **HP**: 41 \\ ==== Feat ==== **Extra Turning**: 4 extra turning per dag \\ **Empower Turning**: turning effekt x1.5 \\ **Improved Turning**: +1 level på turning\\ **Sacred Healing**: Fast healing 3 to all allies within 60 feet \\ Turn just nu d20+4 och sen (2d6+10) x1,5 \\ 11 turning attempts per day (3+char mod+extra turning feat) \\ used attempts today 1 \\ [[http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead | HÄR]] Turning Check Most Powerful Undead Result Affected (Maximum Hit Dice) 0 or lower Cleric’s level – 4 1–3 Cleric’s level – 3 4–6 Cleric’s level – 2 7–9 Cleric’s level – 1 10–12 Cleric’s level 13–15 Cleric’s level + 1 16–18 Cleric’s level + 2 19–21 Cleric’s level + 3 22 or higher Cleric’s level + 4 **Sacred Healing** You can spend a turn attempt as a full-round action to grant fast healing 3 to all living creatures within a 60-ft. The fast healing lasts for a number of rounds equal to 1 + your Cha modifier (minimum 1 round). (just nu: 1+4 rundor * 3hp) \\ ==== Inläst just nu ==== Spells Prepared (Clr 5/4/4/3):\\ 0 - Detect Magic x2, Detect Poison, Purify Food and Drink, Read Magic;\\ 1st - Cure Light Wounds (d), Cure Light Wounds, Protection from Evil, Ray of Hope, Sanctuary;\\ 2nd - Cure Moderate Wounds (d), Cure Moderate Wounds x2, Eagle`s Splendor, Restoration, Lesser;\\ 3rd - Cure Serious Wounds (d), Cure Serious Wounds, Daylight, Resist Energy, Mass.\\ +1 lv l genom pearl of power \\ ===== POTIONS ===== 1 antitoxin +5 på fortitude save i två timmar\\ Potion of delay poison\\ Potion of dark vision\\ 2 cure light \\ 1 cure moderate +3\\ ===== Magic:===== belt of carrying capacity +1\\ Sunrod 3\\ wand of cure serios wounds 7\\ Wand of cure light 19\\ continual flame \\ pearl of power lvl 1\\ Heavy Darkwood Shield (+2 ac, 0acp) \\ Brouch of Shielding: 24p kvar \\ Cloak of Charisma +2 \\ Periapt of Wisdom +2\\ Scroll: Daylight \\ Scroll: Speak with the dead \\ [[http://www.d20srd.org/srd/magicItems/rings.htm#ram |Ring of the ram 14]] 22\\ 2 doser universal solvant \\ ===== ITEMS ===== candles 12\\ torches 2\\ tinderstics 10\\ Travellers kit \\ Aspergillum rymmer 3 pints of holy water\\ 1 nobles outfit\\ holy water\\ ===== Money ===== kopparmynt: 30 \\ silvermynt: 20 silver\\ Guldmynt: 0 \\ **Skyldig**\\ Twitch (510) \\ Leander Larsson (833) \\ ===== ALL ===== **Manon Aronion**, Male Human Clr6: CR 6; Medium Humanoid ; HD 5d8+15(Cleric) ; hp 41; Init +0; Spd 20; AC:19 (Flatfooted:19 Touch:10); Atk +3 base melee, +3 base ranged; +3 (1d3, Unarmed strike); AL NG; SV Fort +7, Ref +1, Will +8; STR 11, DEX 11, CON 16, INT 14, WIS 18, CHA 17.\\ __Skills__: Skills: Concentration +12, Diplomacy +10, Heal +13, Knowledge (Arcana) +6, Knowledge (Religion) +11, Spellcraft +9. \\ **Feats**: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Empower Turning, Extra Turning, Improved Turning, Shield Proficiency, Simple Weapon Proficiency. \\ **Possessions**: \\ **Weapons:** Mace, heavy (12 gp).\\ **Armor:** Half-plate (600 gp).\\ **Shields**: Darkwood Shield (257 gp).\\ ===== Diverse ===== VIGOR, MASS LESSER \\ Conjuration (Healing) \\ Level: Cleric 3, druid 3 \\ Components: V, S \\ Casting Time: 1 standard action \\ Range: 20 ft. \\ Target: One creature/two levels, no two \\ of which can be more than 30 ft. apart \\ Duration: 10 rounds + 1 round/level \\ (max 25 rounds) \\ Saving Throw: Will negates (harm- less) \\ Spell Resistance: Yes \\ (harmless)\\ RESIST ENERGY, MASS\\ Abjuration\\ Level: Cleric 3, druid 3, sorcerer/ wizard 4\\ Range: Close (25 ft. + 5 ft./2 levels)\\ Targets: One creature/level, no two\\ of which are more than 30 ft. apart\\ You call upon the protective energies of\\ magical power, surrounding your subjects\\ in temporarily visible fi elds of energy.\\ Although the fi elds fade from view, you can\\ still just barely sense their existence.\\ This spell functions like resist energy\\ (PH 272), except that\\ Resist Energy\\ Abjuration\\ Level: Clr 2, Drd 2, Fire 3, Pal 2, Rgr 1, Sor/Wiz 2\\ Components: V, S, DF\\ Casting Time: 1 standard action\\ Range: Touch\\ Target: Creature touched\\ Duration: 10 min./level\\ Saving Throw: Fortitude negates (harmless)\\ Spell Resistance: Yes (harmless)\\ This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. The subject gains energy resistance 10 against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced by 10 points before being applied to the creature’s hit points. The value of the energy resistance granted increases to 20 points at 7th level and to a maximum of 30 points at 11th level. The spell protects the recipient’s equipment as well. Resist energy absorbs only damage. The subject could still suffer unfortunate side effects, such as drowning in acid (since drowning damage comes from lack of oxygen) or becoming encased in ice. Note: Resist energy overlaps (and does not stack with) protection from energy. If a character is warded by protection from energy and resist energy, the protection spell absorbs\\