====== Roza Knowlern ====== {{ :characters:roza.jpg?400}} **Name:** Roza Knowlern \\ **Strength:** 12 \\ **Dexterity:** 16 \\ **Constitution:** 13 \\ **Intelligence:** 21/25*\\ **Wisdom:** 12 \\ **Charisma:** 8 //* Int modifications:\\ +1 [Lvl 4]\\ +2 [Spell Casting Prodigy]\\ +2 [Headband of Intellect]// **Description:** Bronze skin, copper hair, silver eyes\\ **Race:** Sun Elf ([[http://www.dandwiki.com/wiki/Elves,_Sun_(3.5e_Race)|1]], [[http://forgottenrealms.wikia.com/wiki/Sun_elf|2]])\\ **Age:** 149 \\ **Height:** 5'3'' ([[http://www.google.se/search?q=5+feet+3+inches|160 cm]])\\ **Weight:** 95 lbs ([[http://www.google.se/search?q=95+pounds|43 kg]])\\ **Alignment:** Neutral Good \\ **Worshiper of:** Hanali Celanil \\ **Class:** [[http://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard|Wizard Specialist (Conjurer)]] 5\\ **Forbidden Scools:** Enchantment, Necromancy\\ **Languages:** Common, Dwarven, Elven, Giant, Goblin, Shaaran, Orc, Draconic\\ **Feats:** [[http://www.d20srd.org/srd/feats.htm#scribeScroll|Scribe Scroll]], [[http://www.d20srd.org/srd/classes/sorcererWizard.htm#familiars|Summon Familiar]], Spellcasting Prodigy (Intelligence), [[http://www.d20srd.org/srd/feats.htm#spellFocus|Spell Focus (Conjuration)]], [[http://www.d20srd.org/srd/feats.htm#heightenSpell|Heighten Spell]] **Initiative modifier:** + 3 = + 3 [dexterity]\\ **Fortitude save:** + 2 = 1 [base] + 1 [constitution]\\ **Reflex save:** + 4 = 1 [base] + 3 [dexterity]\\ **Will save:** + 5 = 4 [base] + 1 [wisdom]\\ **Attack (handheld):** + 3 = 2 [base] + 1 [strength]\\ **Attack (missile):** + 5 = 2 [base] + 3 [dexterity]\\ **Grapple check:** + 3 = 2 [base] + 1 [strength]\\ **Background:** \\ Äger ett hus i hollowsky samt har 2 rum i din fasters hus i cauldron inte kusin alltså-faster kusin till Opella Knowlern. a benevolent minor noble. owns small brewery, drunken morkoth inn i cauldron samt 2 plantations. **Trait:** Nobility - +1 Diplomacy, +1 Intimidate, -4 Disguise ===== Owl familiar ===== **Owl familiar**\\ Str 6 Dex 17 Con 10 Int 8 Wis 14 Chr 4\\ Hit points: 10; Initiative +3 (dex); Speed 10 ft., fly 40 ft. (average); \\ AC: 20 (+2 size, +3 dex, +2 natural, +3 level); Claws +5 melee 1d2-2 [sic.]; \\ Fort +2, Ref +5, Will +6, Listen +14, Move Silently +20, Spot +6; \\ Weapon Finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master; ===== Skills ===== [[http://www.d20srd.org/indexes/skills.htm|Skill Descriptions]] ^Skill Ranks Placed ^1W^2W^W3^W4^W5^W6^Total ^^ |Concentration |4 |1 |1 |1 |1 | |8 || |Knowledge (Arcana) |4 |1 |1 |1 |1 | |8 || |Knowledge (Architecture) |4 |1 | | | | |5 || |Knowledge (Dungeneering) |4 |1 | | | | |5 || |Knowledge (Local Underdark) | | | | |1 | |1 || |Knowledge (Nobility) | | | | |1 | |1 || |Spellcraft |4 |1 |1 |1 |1 | |10|+2 [Knowledge, arcane]| |Listen (cc) | | | | | | | |+2 [elf], +2 [familiar]| |Search (cc) |4 |1 |1 |1 |1 | |4 |+2 search checks for secret doors [Knowledge, Architecture]| |Spot (cc) | | | | | | | |+2 [elf], +2 [familiar], +2 in dimly-lit conditions [owl] | ^**Hit Points** (no Con) ^4 ^4 ^3 ^3 ^3 ^ ^17^^ Know Architecture >=5 ranks gives + 2 on search checks for secret doors\\ Know Dungeoneering >=5 ranks gives + 2 on survival checks underground.\\ The owl confers + 3 on spot checks in dimly-lit conditions.\\ If the familiar is within reach, + 2 on spot and listen ("alertness"). ===== Planed ===== * Lvl 6: Wizard 6, Feat: Spell Penetration * Lvl 7: Wizard 7 * Lvl 8: Wizard 8, Stat: INT * Lvl 9: Wizard 9, Feat: Greater Spell Penetration/Augment Summoning * Lvl 10: Wizard 10 * Lvl 10: Wizard 11 * Lvl 11: Wizard 12, Stat: CON, Feat: Extraordinary Spell Aim [General] (Spellcraft: 15 ranks) * Feats of interest * Augment Summoning (Spell Focus conjuration) * Greater Spell Penetration * Greater Spell Focus * Mobile Spellcasting [General] (Concentration: 8 ranks) ===== Resourses ===== * **Copper:** * **Silver:** * **Gold:** * **Pearls:** * Gate Pass for Couldron * Nobels Outfit * Jewelry 100 sp ==== Orders ==== * Wand of Detect Magic - 375sp ===== Equipment ===== * 1 Comp Long Bow Mighty Masterwork (+1) * 1 Silver Dagger * 1 Long Sword * Arrows (quiver of 20) x1 * Backpack * Bedroll * Chalk * Fishhook * Flint and steel * Ink vial * Ink pen * Sealing wax * Sewing needle * Signal whistle * Signet ring * Soap * Whetstone * Artisan tools, Masterwork * Magnifying glass, //+2 circumstance bonus on Appraise checks// * Spell component pouch * Spellbook x1 ===== Magic Items ===== * **Potions** * 0 //Cure Light Wound// (1d8+1) * 0 //Cure Moderate Wound// (2d8+3) * 1 Oil of Bless Weapon * 1 Sanctuary * **Scrolls** in Copper tube scroll case * 2 //Mage Armor//, Lvl 1 * **Wands** * //[[http://www.d20srd.org/srd/spells/detectsecretdoors.htm|Detect secret doors]]//, Lvl 1, 50 charges * **Headband of Intellect +2** * **Ring of Protection +1** ===== Roza's Spell Book ===== * **[[http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#zeroLevelSorcererWizardSpells|Level 0]]** * //Conjuration// * Acid Splash * Caltrops: Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5). * //Divination// * Detect Magic * Read Magic * //Universal// * Arcane Mark * Prestidigitation * **[[http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#firstLevelSorcererWizardSpells|Lvl 1]]** * //Abjuration// * Shield * //Conjuration// * Mage Armor: Gives subject +4 armor bonus. * Mount: Summons riding horse for 2 hours/level. * Benign Transposition: Two willing subjects switch places. * Buzzing Bee: Bee gives subject –10 penalty on Move Silently and hinders Concentration checks. * Orb of Acid, Lesser: Ranged touch attack deals 1d8 acid damage + 1d8/2 levels beyond 1st (max 5d8). * //Divination// * Identify * //Evocation// * Burning Hands: 1d4/level fire damage (max 5d4). * Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). * Persistent Blade: Blade of force attacks subject, automatically flanks. * //Illusion// * Disguise Self * Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. * //Transmutation// * Magic Weapon * Ray of Clumsiness: Victim takes 1d6 Dexterity penalty +1/2 levels. * //Universal// * Familiar Pocket: Garment or container becomes extradimensional safe haven for your familiar. * **[[http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#secondLevelSorcererWizardSpells|Lvl 2]]** * //Abjuration// * //Conjuration// * Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. * Glitterdust: Blinds creatures, outlines invisible creatures. * Summon Swarm: Summons swarm of bats, rats, or spiders. * Web: Fills 20-ft.-radius spread with sticky spiderwebs. * Baleful Transposition: Two subjects switch places. * Cloud of Bewilderment: Generates a nauseating 10-ft. cube. * //Divination// * //Illusion// * Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage. * //Evocation// * Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. * Blast of Force: Attack deals 1d6 damage/2 levels (max 5d6). * Electric Loop: Deals 1d6/2 levels electricity damage plus stunning to a single creature. * Fireburst: Creatures within 10 feet take 1d8/level fire damage. * Flame Dagger: Beam of fire deals 1d4 damage +1/level. * //Illusion// * Invisibility * //Transmutation// * Alter Self: Assume form of a similar creature. * Fox’s Cunning: Subject gains +4 Int for 1 min./level. * Knock * **[[http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#thirdLevelSorcererWizardSpells|Lvl 3]]** * //Abjuration// * //Conjuration// * Acid Breath: Cone of acid deals 1d6 damage/level (max 10d6). * Stinking Cloud: Nauseating vapors, 1 round/level. * Summon Monster III: Calls extraplanar creature to fight for you. * Mage Armor, Greater: Gives subject +6 armor bonus. * //Divination// * //Evocation// * Fireball: 1d6 damage per level, 20-ft. radius. * //Illusion// * //Transmutation// * Slow ===== Conjuror Spell Per Day ===== |Zero-level | 5 | (4 + 0 + 1) per day | |First-level | 6 | (3 + 2 + 1) per day | |Second-level | 5 | (2 + 2 + 1) per day | |Third-level | 4 | (1 + 2 + 1) per day | **Inteligence:** 25 (+7) = 21 [Base] + 2 [Headband of Intellect] + 2 [Spell Casting Prodigy]\\ **Spellcasting Prodigy:** Treat primary spellcasting ability score as 2 higher for bonus spells and save DC's.\\ **Spell Focus Conjuration:** Conjuration Spells +1 save DC ===== Prepared Spells ===== * **Level 0** (4 +0 +1) DC 17/18 * Detect Magic O O * Read Magic O * Prestidigitation O * Acid Splash C * **Level 1** (3 +2 +1) DC 18/19 * Burning Hands O O_ * Benign Transposition C * Mage Armor * Magic Missile O_ O_ * Color Spray O_ * **Level 2** (2 +2 +1) DC 19/20 * Flaming Sphere O_ O * Invisibility * Glitterdust C_ * Phantasmal Assailants O_ * Knock O * **Level 3** (1 +2 +1) DC 20/21 * Acid Breath O_ * Stinking Cloud C_ * Fireball O_ * Greater Magic Armor C_ ===== Interesting Spells ===== **PHB** * Shrink Item: Object shrinks to one-sixteenth size. **Spell Compendium** * **Level 1** * BABAU SLIME (p22) * ECTOPLASMIC ARMOR (p77) * MAGE HAND, GREATER (p136) * **Level 2** * BELKER CLAWS, Touch, 2d12 +1 round / 3 levels -> +4 at level 12 (p26) * BODY OF THE SUN, Your body emanates fire, dealing 1d4 fire damage/2 levels. (p36) * BURNING SWORD, 1 minute/level, Flaming Burst * COMBUST, Touch (p50) * GHOST TOUCH ARMOR (p102) * PHANTOM FOE, Touch, Will (p156) * QUICK POTION, 1 hour/level (p164) * SLAPPING HAND, no save, provoke attacks of opportunity from creatures threatening its space (p191) * WHIRLING BLADE (p238) * WRAITHSTRIKE, 1 round, melee attacks are resolved as melee touch attacks (p243) * **Level 3** * CHAIN MISSILE, Force, No save, 1d4+1/level (p44) * DRAGONSKIN, +1 natural armor / 2 levels -> +5 at level 10, energy resistance 10, 10 minutes/level (p73) * MAGE ARMOR, GREATER, +6 Armor Bonus (p136) * RUST RAY (p178) * SCINTILLATING SPHERE, electricity ball, 1d6/level (p181) * WEAPON OF ENERGY, flaming burst weapon, 1 round/level (p236) * **Level 4** * VORTEX OF TEETH, Force, 3d8, 1 round/level, Hollow cylinder, 40-ft. radius (p232)