====== Roza Knowlern ======
{{ :characters:roza.jpg?400}}
**Name:** Roza Knowlern \\
**Strength:** 12 \\
**Dexterity:** 16 \\
**Constitution:** 13 \\
**Intelligence:** 21/25*\\
**Wisdom:** 12 \\
**Charisma:** 8
//* Int modifications:\\
+1 [Lvl 4]\\
+2 [Spell Casting Prodigy]\\
+2 [Headband of Intellect]//
**Description:** Bronze skin, copper hair, silver eyes\\
**Race:** Sun Elf
([[http://www.dandwiki.com/wiki/Elves,_Sun_(3.5e_Race)|1]], [[http://forgottenrealms.wikia.com/wiki/Sun_elf|2]])\\
**Age:** 149 \\
**Height:** 5'3'' ([[http://www.google.se/search?q=5+feet+3+inches|160 cm]])\\
**Weight:** 95 lbs ([[http://www.google.se/search?q=95+pounds|43 kg]])\\
**Alignment:** Neutral Good \\
**Worshiper of:** Hanali Celanil \\
**Class:** [[http://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard|Wizard Specialist (Conjurer)]] 5\\
**Forbidden Scools:** Enchantment, Necromancy\\
**Languages:** Common, Dwarven, Elven, Giant, Goblin, Shaaran, Orc, Draconic\\
**Feats:**
[[http://www.d20srd.org/srd/feats.htm#scribeScroll|Scribe Scroll]],
[[http://www.d20srd.org/srd/classes/sorcererWizard.htm#familiars|Summon Familiar]],
Spellcasting Prodigy (Intelligence),
[[http://www.d20srd.org/srd/feats.htm#spellFocus|Spell Focus (Conjuration)]],
[[http://www.d20srd.org/srd/feats.htm#heightenSpell|Heighten Spell]]
**Initiative modifier:** + 3 = + 3 [dexterity]\\
**Fortitude save:** + 2 = 1 [base] + 1 [constitution]\\
**Reflex save:** + 4 = 1 [base] + 3 [dexterity]\\
**Will save:** + 5 = 4 [base] + 1 [wisdom]\\
**Attack (handheld):** + 3 = 2 [base] + 1 [strength]\\
**Attack (missile):** + 5 = 2 [base] + 3 [dexterity]\\
**Grapple check:** + 3 = 2 [base] + 1 [strength]\\
**Background:** \\
Äger ett hus i hollowsky samt har 2 rum i din fasters hus i cauldron inte kusin alltså-faster
kusin till Opella Knowlern. a benevolent minor noble. owns small brewery, drunken morkoth inn i cauldron samt 2 plantations.
**Trait:** Nobility - +1 Diplomacy, +1 Intimidate, -4 Disguise
===== Owl familiar =====
**Owl familiar**\\
Str 6 Dex 17 Con 10 Int 8 Wis 14 Chr 4\\
Hit points: 10; Initiative +3 (dex); Speed 10 ft., fly 40 ft. (average); \\
AC: 20 (+2 size, +3 dex, +2 natural, +3 level); Claws +5 melee 1d2-2 [sic.]; \\
Fort +2, Ref +5, Will +6, Listen +14, Move Silently +20, Spot +6; \\
Weapon Finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;
===== Skills =====
[[http://www.d20srd.org/indexes/skills.htm|Skill Descriptions]]
^Skill Ranks Placed ^1W^2W^W3^W4^W5^W6^Total ^^
|Concentration |4 |1 |1 |1 |1 | |8 ||
|Knowledge (Arcana) |4 |1 |1 |1 |1 | |8 ||
|Knowledge (Architecture) |4 |1 | | | | |5 ||
|Knowledge (Dungeneering) |4 |1 | | | | |5 ||
|Knowledge (Local Underdark) | | | | |1 | |1 ||
|Knowledge (Nobility) | | | | |1 | |1 ||
|Spellcraft |4 |1 |1 |1 |1 | |10|+2 [Knowledge, arcane]|
|Listen (cc) | | | | | | | |+2 [elf], +2 [familiar]|
|Search (cc) |4 |1 |1 |1 |1 | |4 |+2 search checks for secret doors [Knowledge, Architecture]|
|Spot (cc) | | | | | | | |+2 [elf], +2 [familiar], +2 in dimly-lit conditions [owl] |
^**Hit Points** (no Con) ^4 ^4 ^3 ^3 ^3 ^ ^17^^
Know Architecture >=5 ranks gives + 2 on search checks for secret doors\\
Know Dungeoneering >=5 ranks gives + 2 on survival checks underground.\\
The owl confers + 3 on spot checks in dimly-lit conditions.\\
If the familiar is within reach, + 2 on spot and listen ("alertness").
===== Planed =====
* Lvl 6: Wizard 6, Feat: Spell Penetration
* Lvl 7: Wizard 7
* Lvl 8: Wizard 8, Stat: INT
* Lvl 9: Wizard 9, Feat: Greater Spell Penetration/Augment Summoning
* Lvl 10: Wizard 10
* Lvl 10: Wizard 11
* Lvl 11: Wizard 12, Stat: CON, Feat: Extraordinary Spell Aim [General] (Spellcraft: 15 ranks)
* Feats of interest
* Augment Summoning (Spell Focus conjuration)
* Greater Spell Penetration
* Greater Spell Focus
* Mobile Spellcasting [General] (Concentration: 8 ranks)
===== Resourses =====
* **Copper:**
* **Silver:**
* **Gold:**
* **Pearls:**
* Gate Pass for Couldron
* Nobels Outfit
* Jewelry 100 sp
==== Orders ====
* Wand of Detect Magic - 375sp
===== Equipment =====
* 1 Comp Long Bow Mighty Masterwork (+1)
* 1 Silver Dagger
* 1 Long Sword
* Arrows (quiver of 20) x1
* Backpack
* Bedroll
* Chalk
* Fishhook
* Flint and steel
* Ink vial
* Ink pen
* Sealing wax
* Sewing needle
* Signal whistle
* Signet ring
* Soap
* Whetstone
* Artisan tools, Masterwork
* Magnifying glass, //+2 circumstance bonus on Appraise checks//
* Spell component pouch
* Spellbook x1
===== Magic Items =====
* **Potions**
* 0 //Cure Light Wound// (1d8+1)
* 0 //Cure Moderate Wound// (2d8+3)
* 1 Oil of Bless Weapon
* 1 Sanctuary
* **Scrolls** in Copper tube scroll case
* 2 //Mage Armor//, Lvl 1
* **Wands**
* //[[http://www.d20srd.org/srd/spells/detectsecretdoors.htm|Detect secret doors]]//, Lvl 1, 50 charges
* **Headband of Intellect +2**
* **Ring of Protection +1**
===== Roza's Spell Book =====
* **[[http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#zeroLevelSorcererWizardSpells|Level 0]]**
* //Conjuration//
* Acid Splash
* Caltrops: Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).
* //Divination//
* Detect Magic
* Read Magic
* //Universal//
* Arcane Mark
* Prestidigitation
* **[[http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#firstLevelSorcererWizardSpells|Lvl 1]]**
* //Abjuration//
* Shield
* //Conjuration//
* Mage Armor: Gives subject +4 armor bonus.
* Mount: Summons riding horse for 2 hours/level.
* Benign Transposition: Two willing subjects switch places.
* Buzzing Bee: Bee gives subject –10 penalty on Move Silently and hinders Concentration checks.
* Orb of Acid, Lesser: Ranged touch attack deals 1d8 acid damage + 1d8/2 levels beyond 1st (max 5d8).
* //Divination//
* Identify
* //Evocation//
* Burning Hands: 1d4/level fire damage (max 5d4).
* Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
* Persistent Blade: Blade of force attacks subject, automatically flanks.
* //Illusion//
* Disguise Self
* Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
* //Transmutation//
* Magic Weapon
* Ray of Clumsiness: Victim takes 1d6 Dexterity penalty +1/2 levels.
* //Universal//
* Familiar Pocket: Garment or container becomes extradimensional safe haven for your familiar.
* **[[http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#secondLevelSorcererWizardSpells|Lvl 2]]**
* //Abjuration//
* //Conjuration//
* Acid Arrow: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
* Glitterdust: Blinds creatures, outlines invisible creatures.
* Summon Swarm: Summons swarm of bats, rats, or spiders.
* Web: Fills 20-ft.-radius spread with sticky spiderwebs.
* Baleful Transposition: Two subjects switch places.
* Cloud of Bewilderment: Generates a nauseating 10-ft. cube.
* //Divination//
* //Illusion//
* Phantasmal Assailants: Nightmare creatures strike subject for 8 Wis damage, 8 Dex damage.
* //Evocation//
* Flaming Sphere: Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
* Blast of Force: Attack deals 1d6 damage/2 levels (max 5d6).
* Electric Loop: Deals 1d6/2 levels electricity damage plus stunning to a single creature.
* Fireburst: Creatures within 10 feet take 1d8/level fire damage.
* Flame Dagger: Beam of fire deals 1d4 damage +1/level.
* //Illusion//
* Invisibility
* //Transmutation//
* Alter Self: Assume form of a similar creature.
* Fox’s Cunning: Subject gains +4 Int for 1 min./level.
* Knock
* **[[http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#thirdLevelSorcererWizardSpells|Lvl 3]]**
* //Abjuration//
* //Conjuration//
* Acid Breath: Cone of acid deals 1d6 damage/level (max 10d6).
* Stinking Cloud: Nauseating vapors, 1 round/level.
* Summon Monster III: Calls extraplanar creature to fight for you.
* Mage Armor, Greater: Gives subject +6 armor bonus.
* //Divination//
* //Evocation//
* Fireball: 1d6 damage per level, 20-ft. radius.
* //Illusion//
* //Transmutation//
* Slow
===== Conjuror Spell Per Day =====
|Zero-level | 5 | (4 + 0 + 1) per day |
|First-level | 6 | (3 + 2 + 1) per day |
|Second-level | 5 | (2 + 2 + 1) per day |
|Third-level | 4 | (1 + 2 + 1) per day |
**Inteligence:** 25 (+7) = 21 [Base] + 2 [Headband of Intellect] + 2 [Spell Casting Prodigy]\\
**Spellcasting Prodigy:** Treat primary spellcasting ability score as 2 higher for bonus spells and save DC's.\\
**Spell Focus Conjuration:** Conjuration Spells +1 save DC
===== Prepared Spells =====
* **Level 0** (4 +0 +1) DC 17/18
* Detect Magic O O
* Read Magic O
* Prestidigitation O
* Acid Splash C
* **Level 1** (3 +2 +1) DC 18/19
* Burning Hands O O_
* Benign Transposition C
* Mage Armor
* Magic Missile O_ O_
* Color Spray O_
* **Level 2** (2 +2 +1) DC 19/20
* Flaming Sphere O_ O
* Invisibility
* Glitterdust C_
* Phantasmal Assailants O_
* Knock O
* **Level 3** (1 +2 +1) DC 20/21
* Acid Breath O_
* Stinking Cloud C_
* Fireball O_
* Greater Magic Armor C_
===== Interesting Spells =====
**PHB**
* Shrink Item: Object shrinks to one-sixteenth size.
**Spell Compendium**
* **Level 1**
* BABAU SLIME (p22)
* ECTOPLASMIC ARMOR (p77)
* MAGE HAND, GREATER (p136)
* **Level 2**
* BELKER CLAWS, Touch, 2d12 +1 round / 3 levels -> +4 at level 12 (p26)
* BODY OF THE SUN, Your body emanates fire, dealing 1d4 fire damage/2 levels. (p36)
* BURNING SWORD, 1 minute/level, Flaming Burst
* COMBUST, Touch (p50)
* GHOST TOUCH ARMOR (p102)
* PHANTOM FOE, Touch, Will (p156)
* QUICK POTION, 1 hour/level (p164)
* SLAPPING HAND, no save, provoke attacks of opportunity from creatures threatening its space (p191)
* WHIRLING BLADE (p238)
* WRAITHSTRIKE, 1 round, melee attacks are resolved as melee touch attacks (p243)
* **Level 3**
* CHAIN MISSILE, Force, No save, 1d4+1/level (p44)
* DRAGONSKIN, +1 natural armor / 2 levels -> +5 at level 10, energy resistance 10, 10 minutes/level (p73)
* MAGE ARMOR, GREATER, +6 Armor Bonus (p136)
* RUST RAY (p178)
* SCINTILLATING SPHERE, electricity ball, 1d6/level (p181)
* WEAPON OF ENERGY, flaming burst weapon, 1 round/level (p236)
* **Level 4**
* VORTEX OF TEETH, Force, 3d8, 1 round/level, Hollow cylinder, 40-ft. radius (p232)