Araviel de Sardo
Strength: 9
Dexterity: 17
Constitution: 16
Intelligence: 12
Wisdom: 16
Charisma: 24/26*
CMS: 12
* Charisma modifications:
+2 [Lvl 4,8, 12]
+2 [Cloak of Charisma]
Description:
Race: Aasimar
Age: 16
Height: 5'3'' (160 cm)
Weight: 95 lbs (43 kg)
Alignment: Neutral Good
Worshiper of: Mystra
Class: Sorcerer 12
Languages: Sharan, Goblin, Infernal
Feats:
Background:
Comrade with the Bright elder cleric of lathander, Behrel.
Aasimar:
+2 wisdom, +2 charisma (already included)
+2 on listen and spot checks (already included)
Light once per day
Acid, cold & electricity resistance 5
Darkvision (see 60 feet in pitch-dark)
“Native outsider.” Check with your referee. Level adjustment +1
Toad familiar (RIP)
Todil, Toad familiar
Str 1 Dex 12 Con 11 Int 8 Wis 14 Chr 4; Hit points: –; Initiative +1 (dex); Speed 5 ft.;
AC: 18 (+4 size, +1 dex, +3 level); Fort +2, Ref +3, Will +7, Hide +21, Listen +5, Spot +5
Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;
Special Qualities: Amphibious, low-light vision;
Skills
Skill Descriptions
| Skill Ranks Placed | S1 | S2 | S3 | S4 | S5 | S6 | S7 | S8 | S9 | S10 | S11 | S12 | Total |
| Concentration | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 13 |
| Knowledge (Arcana) | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 13 |
| Spellcraft | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 13 | +2 [Knowledge, Arcana] |
| Listen (cc) | | | | | | | | | | | | | | +2 [aasimar] |
| Spot (cc) | | | | | | | | | | | | | | +2 [aasimar] |
| Hit Points (no Con) | 4 | 3 | 4 | 3 | 1 | 1 | 1 | 3 | 2 | 4 | 1 | 4 | 31 | +3xlevel [CON] |
The toad confers + 3 on hitpoints.
If the familiar is within reach, + 2 on spot and listen (“alertness”).
Planed
Lvl 11: Sorcerer 11
Lvl 12: Sorcerer 12
Stat: Charisma
Spells: 1 L6
Feat
Spell Focus (Enchantment)
Improved Spell Focus (Evocation)
Extraordinary Spell Aim [General] (Spellcraft: 15 ranks, Complete Adventurer p109)
Resourses
Copper:
Silver: 5
Gold: 170
Pearls: 0
Orders:
Equipment
1 Silver Dagger MW
1 Longspear MW
1 Light Crossbow MW
Bolts (quiver of 20)
Backpack
Bedroll
Chalk
Flint and steel
Signet ring
Spell component pouch
Magic Items
Potions
Scrolls in Copper tube scroll case
Wands
Levitate, Lvl 3, 4 charges, Command Word: Upp
-
-
-
Rods
-
Empower, lesser (All variable, numeric effects of an empowered spell are increased by one-half.)
Cloak of Charisma +2
Ring of Protection +1
Alacast, +1 Quarter staff, Bane against Evil Outsiders, Good aligned
Bracers of Armor +4
Dagger +1
-
Ring of Counterspells (Dispel Magic)
Amulet of Natural Armor +1
Wish List
-
-
Metamagic Rod
-
Substitution, lesser - 2,700 gp (Compete Arcane p146)
Sculpting, lesser - 5,400 gp (Compete Arcane p146)
Scroll:
Permanency - 10,125 gp (Includes experience point cost up to 2,000 XP.)
Medallion of Thoughts - 12,000 gp
Robe of the Archmagi - 75,000 gp
-
Belt of many pockets - 11,000 gp (Compete Arcane p146)
Vest of resistance +2 - 4,000 gp (Compete Arcane)
Vest of resistance +3 - 9,000 gp (Compete Arcane)
Monocle of Perusal - 6,500 gp (Complete Adventurer p134, +5 Appraise, Identify once per day)
Spool of Endless Rope - 2,000 gp (Complete Adventurer p135)
Rings
-
-
-
-
-
-
Arcane Might - 20,000 gp (+1 spell penetration checks, caster level checks, and all level-based variables)
Spells Known
DC Bonus: +8/+9 → Charisma: 26 = 20 [Base] +3 [Lvl 4,8,12] +1 [Stat Exchange] +2 [Cloak of Charisma] / +1 [Spel Focus Evocation]
LEVEL 0 - DC: 18/19
CALTROPS: Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).
DETECT MAGIC: Detects spells and magic items within 60 ft.
LAUNCH ITEM: Hurls Fine item up to Medium range.
MAGE HAND: 5-pound telekinesis.
READ MAGIC: Read scrolls and spellbooks.
SILENT PORTAL: Negates sound from door or window.
PRESTIDIGITATION: Performs minor tricks.
DETECT POISON: Detects poison in one creature or small object.
MENDING: Makes minor repairs on an object.
LEVEL 1 - DC: 19/20
DETECT SECRET DOORS: Reveals hidden doors within 60 ft. (60 ft)
IDENTIFY: Determines properties of magic item.
MAGE ARMOR: Gives subject +4 armor bonus.
MAGIC MISSILE: 1d4+1 damage; +1 missile per two levels above 1st (max 5). (Medium)
SHIELD: Invisible disc gives +4 to AC, blocks magic missiles.
Feather Fall: Objects or creatures fall slowly.
LEVEL 2 - DC: 20/21
ACID ARROW: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.(Long)
GLITTERDUST: Blinds creatures, outlines invisible creatures. (Medium)
INVISIBILITY: Subject is invisible for 1 min./level or until it attacks.
KNOCK: Opens locked or magically sealed door. (Medium)
RESIST ENERGY: Ignores first 10 (or more 30) points of damage/attack from specified energy type.
LEVEL 3 - DC: 21/22
HASTE: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. (Close)
LIGHTNING BOLT*: Electricity deals 1d6/level damage. (120-ft. line)
FIREBALL*: 1d6 damage per level, 20-ft. radius. (Long)
PHANTOM STEED: Magic horse appears for 1 hour/level. (1 hour/level (D), 10 min)
LEVEL 4 - DC: 22/23
BLACK TENTACLES: Tentacles grapple all within 20 ft. spread. (Medium)
INVISIBILITY, GREATER: As invisibility, but subject can attack and stay invisible.
DIMENSION DOOR: Teleports you short distance. (Long)
Force Missiles: Unerring missiles of force strike for 2d6 damage and explode in a burst.
LEVEL 5 - DC: 23/24
HOLD MONSTER: As hold person, but any creature. (Medium, Will)
CONE OF COLD*: 1d6/level cold damage. (Cone 60', Reflex)
Baleful Polymorph: Transforms subject into harmless animal.
Feeblemind: Subject’s Int and Cha drop to 1.
Telekinesis: Moves object, attacks creature, or hurls object or creature.
Wall of Force: Wall is immune to damage. (Close)
LEVEL 6 - DC: 24/25
Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Dispel Magic, Greater: As dispel magic, but +20 on check.
Disintegrate: Makes one creature or object vanish. (Fortitude, Ray, Medium)
LEVEL 7 - DC: 25/26
Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds.
Power Word Blind: Blinds creature with 200 hp or less.
Disintegrate: Makes one creature or object vanish. (Fortitude, Ray, Medium)
Sorcerer Wizard Spells in PHP
Araviel's Known Spells
Spells per Day
| LEVEL | DC | Spells per Day | Spells Cast |
| 0 | 18/19 | 6 | 6 [level] | 0 |
| 1 | 19/20 | 8 | 6 [level] +2 [stat] | 0 |
| 2 | 20/21 | 8 | 6 [level] +2 [stat] | 8 |
| 3 | 21/22 | 8 | 6 [level] +2 [stat] | 0 |
| 4 | 22/23 | 7 | 6 [level] +2 [stat] | 3 |
| 5 | 23/24 | 6 | 5 [level] +1 [stat] | 0 |
| 6 | 24/25 | 4 | 3 [level] +1 [stat] | 1 |