Name: Roza Knowlern
Strength: 12
Dexterity: 16
Constitution: 13
Intelligence: 21/25*
Wisdom: 12
Charisma: 8
* Int modifications:
+1 [Lvl 4]
+2 [Spell Casting Prodigy]
+2 [Headband of Intellect]
Description: Bronze skin, copper hair, silver eyes
Race: Sun Elf
(1, 2)
Age: 149
Height: 5'3'' (160 cm)
Weight: 95 lbs (43 kg)
Alignment: Neutral Good
Worshiper of: Hanali Celanil
Class: Wizard Specialist (Conjurer) 5
Forbidden Scools: Enchantment, Necromancy
Languages: Common, Dwarven, Elven, Giant, Goblin, Shaaran, Orc, Draconic
Feats:
Scribe Scroll,
Summon Familiar,
Spellcasting Prodigy (Intelligence),
Spell Focus (Conjuration),
Heighten Spell
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 2 = 1 [base] + 1 [constitution]
Reflex save: + 4 = 1 [base] + 3 [dexterity]
Will save: + 5 = 4 [base] + 1 [wisdom]
Attack (handheld): + 3 = 2 [base] + 1 [strength]
Attack (missile): + 5 = 2 [base] + 3 [dexterity]
Grapple check: + 3 = 2 [base] + 1 [strength]
Background:
Äger ett hus i hollowsky samt har 2 rum i din fasters hus i cauldron inte kusin alltså-faster
kusin till Opella Knowlern. a benevolent minor noble. owns small brewery, drunken morkoth inn i cauldron samt 2 plantations.
Trait: Nobility - +1 Diplomacy, +1 Intimidate, -4 Disguise
Owl familiar
Str 6 Dex 17 Con 10 Int 8 Wis 14 Chr 4
Hit points: 10; Initiative +3 (dex); Speed 10 ft., fly 40 ft. (average);
AC: 20 (+2 size, +3 dex, +2 natural, +3 level); Claws +5 melee 1d2-2 [sic.];
Fort +2, Ref +5, Will +6, Listen +14, Move Silently +20, Spot +6;
Weapon Finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;
| Skill Ranks Placed | 1W | 2W | W3 | W4 | W5 | W6 | Total | |
|---|---|---|---|---|---|---|---|---|
| Concentration | 4 | 1 | 1 | 1 | 1 | 8 | ||
| Knowledge (Arcana) | 4 | 1 | 1 | 1 | 1 | 8 | ||
| Knowledge (Architecture) | 4 | 1 | 5 | |||||
| Knowledge (Dungeneering) | 4 | 1 | 5 | |||||
| Knowledge (Local Underdark) | 1 | 1 | ||||||
| Knowledge (Nobility) | 1 | 1 | ||||||
| Spellcraft | 4 | 1 | 1 | 1 | 1 | 10 | +2 [Knowledge, arcane] | |
| Listen (cc) | +2 [elf], +2 [familiar] | |||||||
| Search (cc) | 4 | 1 | 1 | 1 | 1 | 4 | +2 search checks for secret doors [Knowledge, Architecture] | |
| Spot (cc) | +2 [elf], +2 [familiar], +2 in dimly-lit conditions [owl] | |||||||
| Hit Points (no Con) | 4 | 4 | 3 | 3 | 3 | 17 | ||
Know Architecture >=5 ranks gives + 2 on search checks for secret doors
Know Dungeoneering >=5 ranks gives + 2 on survival checks underground.
The owl confers + 3 on spot checks in dimly-lit conditions.
If the familiar is within reach, + 2 on spot and listen (“alertness”).
| Zero-level | 5 | (4 + 0 + 1) per day |
| First-level | 6 | (3 + 2 + 1) per day |
| Second-level | 5 | (2 + 2 + 1) per day |
| Third-level | 4 | (1 + 2 + 1) per day |
Inteligence: 25 (+7) = 21 [Base] + 2 [Headband of Intellect] + 2 [Spell Casting Prodigy]
Spellcasting Prodigy: Treat primary spellcasting ability score as 2 higher for bonus spells and save DC's.
Spell Focus Conjuration: Conjuration Spells +1 save DC
PHB
Spell Compendium