Tal (18)

Strength 18
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 16
Charisma 12
Race Half-Orc
Age 20 years [14+2d6 years]
Height 6 ft. 1 in. (185 cm) [4 ft. 10 in. +2d12 in.]
Weight 206 lbs. (93 kg) [150 lbs. +(2d12×7 lbs.)]
Alignment Chaotic good
Worshiper of Desna (Liberation & Travel domains)
Class Cleric
Languages Taldane, Abyssal, Aklo
Nationality Varisia

Half Orc Racial Abilities

Traits

Liberation Domain

You are a spirit of freedom and a staunch foe against all who would enslave and oppress.

Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.

Freedom’s Call (Su): At 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your cleric level. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive.

Domain Spells: 1st—remove fear, 2nd—remove paralysis, 3rd—remove curse, 4th—freedom of movement, 5th—break enchantment, 6th—dispel magic (greater), 7th—refuge, 8th—mind blank, 9th—freedom.

Travel Domain

You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

Domain Spells: 1st—longstrider, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—teleport, 6th—find the path, 7th—teleport (greater), 8th—phase door, 9th—astral projection.

Feats

Skills

The cleric’s class skills are Appraise (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Ranks Per Level: 2 + Int modifier.

Skill 1 2 3 4 5 6 7 8 9 10Notes
*Appraise
*Craft
*Diplomacy 1 2
*Heal 1
Intimidate
*Knowledge (arcana) 1
*Knowledge (history) 1
*Knowledge (nobility) 1
*Knowledge (planes) 1
*Knowledge (religion) 1
*Linguistics 1
Perception 11 1 1 1 1
*Sense Motive 1 1
*Profession
*Spellcraft 1
HP 8+17+16+16+12+17+1
Favored class bonus hp hp hp hphphp
Total HP (no CON) 42

Magic Items

Slot Equipped item
Armor
suits of armor
Banded Mail
Belts
belts and girdles
Body
robes and vestments
Chest
mantles, shirts, and vests
Eyes
eyes, glasses, and goggles
Feet
boots, shoes, and slippers
Hands
gauntlets and gloves
Head
circlets, crowns, hats, helms, and masks
Headband
headbands and phylacteries
Headband Alluring Charisma +2
Neck
amulets, brooches, medallions, necklaces, periapts, and scarabs
Amulet of Natural Armor +1
Ring #1
rings
Ring #2
rings
Shield
shield
Shoulders
capes and cloaks
Cloak of elvenkind
Wrist
bracelets and bracers
Slotless Items
Perl of Power Lvl 1
Wepons
none
# Potion Effect
1 Cure Light Wounds 1d8+1
Cure Moderate Wounds 2d8+3
Cure Serious Wounds 3d8+5
1 Protection from Evil +2 deflection och saves
# Scroll Effect
Cure Light Wounds 1d8+1
1 Lesser Restoration d4
2 Remove Paralysis
1 Sanctuary
1 Protection from energy CL5 10 min./level
# Wand Effect
15 Bless Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. 1 minute
14 Cure Light Wounds d8+1
33 Cure Light Wounds d8+1
6 Lesser Restoration d4
38 Command Approach/Drop/Fall/Flee/Halt
# Items Effect
3 Alchemist fire
1 Stålspegel
1 Healing Kit
1 Silver sheen
Bag of Holding

Cleric Spells Prepared

Domain Spells

Buffs

Spell Bonus Type Effect
Bless M +1 morale bonus on attack rolls and saves against fear effects. 1 min./level
Divine Favor L +1-3 luck bonus on attack and weapon damage. 1 minute. (+2 L6, +3 L9)
Prot. from Evil DR +2 deflection bonus to AC and a +2 resistance bonus on saves. 1 min./level (D)
Remove Fear M +4 morale bonus on saves against fear effects or suppress fear. 10 minutes
Shield of Faith D +2-5 deflection bonus to AC. 1 min./level. (+3 L6, +4 L12, +5 L18)
Aid M +1 morale bonus on attack rolls and saves against fear effects. 1 min./level
Bull’s Strength E +4 enhancement bonus to Str. 1 min./level
Weapon of Awe S +2 sacred bonus on damage rolls. 1 min./level
Fly 1 min./level. Touch. Speed of 60 feet (40 feet medium or heavy armor, medium or heavy load). Maneuverability good.
Magic Vestment E +1-5 enhancement bonus on a suit of armor or a shield. 1 hour/level. (+2 L8, +3 L12, +4 L16, +5 L20)
Prayer L +1 luck bonus on attack, weapon damage, saves, and skill checks, foes takes a -1. 1 round/level
Wrathful Mantle R +1-5 resistance bonus on all saves. 1 min./level. (+2 L8, +3 L12, +4 L16, +5 L20)
Divine Power L +2-6 luck bonus on attack rolls, weapon damage rolls, Str checks, and Str-based skills. 1 round/level. (+2 L6, +3 L9, +4 L12, +5 L15, +6 L18)
Gr. Magic Weapon E +1-5 enhancement bonus on attack and damage rolls. 1 hour/level. (+2 L8, +3 L12, +4 L16, +5 L20)
Dispel Evil D +4 deflection bonus to AC. 1 round/level
Righteous Might EZ +2 enhancement bonus to natural armor. +4 size bonus to Str and Con and -2 to Dex. DR 5/evil. 1 round/level
Magic Item Bonus Type Effect
Ring of Protection D +1-5 deflection bonus to AC
Cloak of Resistance R +1-5 resistance bonus on all saves
Amulet of Natural Armor E +1-5 enhancement bonus to natural armor AC
Armour E +1-5 enhancement bonus to armor AC
Shield E +1-5 enhancement bonus to shield AC
Weapon E +1-5 enhancement bonus on attack and weapon damage
Belt of Gigant Strength E +2,+4,+6 enhancement bonus on Str
Stone of Good Luck L +1 luck bonus on saves, ability checks, and skill checks
Boots of Elven Kind C +5 competence bonus on Acrobatics checks

M = Moral, L = Luck, D = Deflection, R = Resistance, E = Enhancement, S = Sacred, Z = Size, C = Competence

Resourses

Coins Change
Platinum 0
Gold 1559 gp
Silver 6 sp
Copper 0

1 Platinum = 10 Gold, 1 Gold = 10 Silver, 1 Silver = 10 Copper