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animate_dead [2013-07-08 00:00] (current)
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 +====== Animate Dead Guide ======
  
 +Just a little summary of creating undead using the [[http://​www.d20pfsrd.com/​magic/​all-spells/​a/​animate-dead|Animate Dead]] spell.
 +  * **Guides**
 +    * [[https://​docs.google.com/​file/​d/​0B5kvBvq2DEHjRWFhSWc1ZzAzaDg/​edit|Brewer'​s Guide to Undeath (Building an Undead Army)]] //​[[http://​paizo.com/​threads/​rzs2pqof?​Brewers-Guide-to-Undeath-A-Necromancers|Discussion]]//​
 +  * **Cost**
 +    * An onyx gem worth at least **25 gp per Hit Die** of the undead
 +    * Always keep several onyx of variable sizes nearby.
 +  * **Templates**
 +    * [[http://​www.d20pfsrd.com/​bestiary/​monster-listings/​templates/​skeleton|Skeleton]]
 +      * **HD**: keeps only racial
 +      * **Stats**: Str +0, **Dex +2**, Con-, Int -, Wis 10, Cha 10
 +      * **BAB** and **Saves** as Cleric of same HD
 +      * Max 20 HD creature
 +      * Lose flight but keeps all other movement speeds
 +      * Natural armor bonus depends on size: Small +1, Medium or Large +2, Huge +3
 +      * A skeleton retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature.
 +      * A creature with hands gains one claw attack per hand; the skeleton can strike with each of its claw attacks at its full attack bonus. A claw attack deals damage depending on the skeleton'​s size.
 +      * Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor. ​
 +    * [[http://​www.d20pfsrd.com/​bestiary/​monster-listings/​templates/​zombie|Zombie]]
 +===== Bloody Skeleton =====
 +Always animate them as Bloody skeletons unless you have a reason.
 +
 +  * **Creating and Controlling**
 +    * You can use this without hassle on any carcasses with HD not exceeding yours.
 +    * //​Regardless of the type of undead you create with this spell, you can't create more HD of undead than twice your caster level with a single casting of animate dead. //
 +    * //The bloody and burning skeleton variants are created using the animate dead spell, but count as twice their normal number of Hit Dice per casting. Once controlled, they count normally against the controller'​s limit. //
 +  * **Gains**
 +    * **Fast healing** 1 per 2 HD (minimum 1)
 +    * Channel resistance +4
 +    * Charisma 14 -> **+2 hp / HD**
 +    * Deathless (Su) -> saving gold
 +      * //A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water. //
 +
 +
 +===== Desecrate ====
 +There are a lot of gains using the [[http://​www.d20pfsrd.com/​magic/​all-spells/​d/​desecrate|Desecrate]] spell before animating you dead.
 +
 +  * An undead creature created within gains **+1 hit points per HD**
 +  * Create as many as double the normal amount of undead (that is, **4 HD per caster level** rather than 2 HD per caster level)
 +  * Components: a vial of unholy water and 25 gp worth (5 pounds) of silver dust -> **50gp**
 +  * Scroll: **200gp** -> Keep one for emergency then defeating a nice specimen.
 +
 +===== Examples =====
 +
 +^Basics ​                            ^BS Onyx^ Attacks^ Gear^
 +|Bugbear - 3 HD (Med. Str 16 Dex 13)|  150gp|morningstar or 2 claws or javelin |leather armor|
 +|Ogre - 4 HD (Lg. Str 21 Dex 8)     ​| ​ 200gp|greatclub +7 (2d8+7) or 2 claws +7 (1d6+5)|armor,​ greatclub|
 +|Troll - 6 HD (Lg. Str 21 Dex 14)   ​| ​ 300gp|bite +8 (1d8+5), 2 claws +8 (1d6+5)||
 +|Ettin - 10 HD (Lg. Str 23 Dex 8)   ​| ​ 400gp|flail +12/+7 (2d6+6) or 2 claws +12 (1d6+5) or javelin|leather armor|
 +|Hill Giant - 10 HD (Lg. Str 25 Dex 8)|  500gp|greatclub +13/+8 (2d8+10) or 2 claws +13 (1d8+7)||
 +| |
 +|Worg - 4 HD (Med. Str 17 Dex 15)|
 +|Dire Boar - 5 HD (Lg. Str 23 Dex 10)|
 +|Dire Wolf - 5 HD (Lg. Str 19 Dex 15)|
 +|Grizzly Bear - 5 HD (Lg. Str 21 Dex 13)|
 +|Tiger - 6 HD (Lg. Str 23 Dex 15)|
 +|Dire Lion - 8 HD (Lg. Str 25 Dex 15)|
 +|Dire Tiger - 14 HD (Lg. Str 27 Dex 15)|
 +| |
 +|Owlbear - 5 HD (Lg. Str 19 Dex 12)|
 +|Manticore - 6 HD (Lg. Str 20 Dex 15)|
 +|Wyvern - 7 HD (Lg. Str 19 Dex 12)|
 +| |
 +|Young Black Dragon - 8 HD (Med. Str 19 Dex 14)|
 +|Young Blue Dragon - 10 HD (Lg. Str 21 Dex 12)|
 +|Young Brass Dragon - 8 HD (Med. Str 19 Dex 14)|
 +|Young Bronze Dragon - 10 HD (Lg. Str 21 Dex 12)|
 +|Young Copper Dragon - 9 HD (Med. Str 19 Dex 14)|
 +|Young Gold Dragon - 12 HD (Lg. Str 25 Dex 12)|
 +|Young Green Dragon - 9 HD (Lg. Str 21 Dex 12)|
 +|Young Red Dragon - 11 HD (Lg. Str 25 Dex 12)|
 +|Young Silver Dragon - 11 HD (Lg. Str 21 Dex 12)|
 +|Young White Dragon - 7 HD (Med. Str 19 Dex 14)|