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| blog:barbarian_quest:paer [2024-05-22 19:36] – [Spells] perkko | blog:barbarian_quest:paer [2025-11-06 22:13] (current) – [Spells] perkko | ||
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| **Weight** 176 lbs (80 kg)\\ | **Weight** 176 lbs (80 kg)\\ | ||
| **Worshiper of** [[https:// | **Worshiper of** [[https:// | ||
| - | **Class** [[https:// | + | **Class** [[https:// |
| **Class notes** [[https:// | **Class notes** [[https:// | ||
| **Languages** Aklo, dwarven, under common, common, elven\\ | **Languages** Aklo, dwarven, under common, common, elven\\ | ||
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| ===== Defence ===== | ===== Defence ===== | ||
| - | **Saves** | + | **Saves** 7/8/6\\ |
| - | **AC** | + | **AC** |
| - | **Hit points** | + | **Hit points** |
| ===== Attacks ===== | ===== Attacks ===== | ||
| - | **Rapier** +7/1D6+1\\ | + | **Rapier** +9/1D6+1\\ |
| - | **Shortbow** +7/1D6\\ | + | **Shortbow** +10/1D6\\ |
| ===== Items ===== | ===== Items ===== | ||
| Line 39: | Line 39: | ||
| Leather Armor\\ | Leather Armor\\ | ||
| 5 Sacks\\ | 5 Sacks\\ | ||
| + | 2 Projectile launchers\\ | ||
| ===== Magic Items ===== | ===== Magic Items ===== | ||
| None\\ | None\\ | ||
| Line 55: | Line 56: | ||
| ^Acrobatics^X^ ^ ^ ^+7^ | ^Acrobatics^X^ ^ ^ ^+7^ | ||
| ^Arcana^X^ ^ ^ ^+6^ | ^Arcana^X^ ^ ^ ^+6^ | ||
| - | ^Athletics^X^ ^ ^ ^+5^ | + | ^Athletics^X^ ^ ^ ^+4^ |
| - | ^Crafting^ ^ ^ ^ ^+3^ | + | ^Crafting^ ^ ^ ^ ^ ^ |
| ^Deception^ ^ ^ ^ ^ ^ | ^Deception^ ^ ^ ^ ^ ^ | ||
| - | ^Diplomacy^ ^ ^ ^ ^+3^ | + | ^Diplomacy^X^ ^ ^ ^+3^ |
| ^Intimidation^ ^ ^ ^ ^ ^ | ^Intimidation^ ^ ^ ^ ^ ^ | ||
| - | ^Cavern Lore^X^ ^ ^ ^ ^ | + | ^Cavern Lore^X^ ^ ^ ^+6^ |
| ^Otari Lore^X^ ^ ^ ^+6^ | ^Otari Lore^X^ ^ ^ ^+6^ | ||
| ^Roseguard Lore^X^ ^ ^ ^+6^ | ^Roseguard Lore^X^ ^ ^ ^+6^ | ||
| Line 71: | Line 72: | ||
| ^Stealth^X^ ^ ^ ^+7^ | ^Stealth^X^ ^ ^ ^+7^ | ||
| ^Survival^ ^ ^ ^ ^ ^ | ^Survival^ ^ ^ ^ ^ ^ | ||
| - | ^Thievery^X^ ^ ^ ^+7^ | + | ^Thievery^ ^ ^ ^ ^ ^ |
| ===== Class feats and abilities ===== | ===== Class feats and abilities ===== | ||
| Line 80: | Line 81: | ||
| **Hybrid Study:** Starlit Span - Use Spellstrike with ranged weapon, up to the first range increment. Works even if spell range is shorter than the range increment of your ranged attack.\\ | **Hybrid Study:** Starlit Span - Use Spellstrike with ranged weapon, up to the first range increment. Works even if spell range is shorter than the range increment of your ranged attack.\\ | ||
| Spellstrike\\ | Spellstrike\\ | ||
| - | + | **Toughness: | |
| + | **Canny Acumen (Perception): | ||
| ===== Spells ===== | ===== Spells ===== | ||
| === Cantrips === | === Cantrips === | ||
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| **Light:** Orb of light, bright 20' radius, dim another 20', in a color you choose. Can be attached to willing creature, causing it to float near as it moves. You can move the light up to 60' and attach or detach it from a creature. Maximum 4 active, up to 24 hours.\\ | **Light:** Orb of light, bright 20' radius, dim another 20', in a color you choose. Can be attached to willing creature, causing it to float near as it moves. You can move the light up to 60' and attach or detach it from a creature. Maximum 4 active, up to 24 hours.\\ | ||
| **Read Aura:** Detect magic on items, gain +2 on attempts to identify.\\ | **Read Aura:** Detect magic on items, gain +2 on attempts to identify.\\ | ||
| - | **Shield:** You raise a magical shield of force, +1 AC until the start of next turn. You can use the Shield Block reaction. The shield has Hardness 5. Can reduce damage from any spell or magical effect, even if it doesn' | + | **Shield:** You raise a magical shield of force, +1 AC until the start of next turn. You can use the Shield Block reaction. The shield has Hardness 5. Can reduce damage from any spell or magical effect, even if it doesn' |
| **Telekinetic Projectile: | **Telekinetic Projectile: | ||
| === Level 1 === | === Level 1 === | ||
| - | **Create | + | **Create |
| **Grease:** Area 4 5-foot squares or 1 object (1 Bulk or less) within 30'. Reflex or Acrobatics check against your spell DC or fall prone. Unattended object - make Acrobatics check or Reflex save against your spell DC to pick up. Attended object - make Acrobatics check or Reflex save. Failure, –2 circumstance penalty to all checks that involve using the object; on a critical failure, drops the item. Worn object - the wearer gains a +2 bonus to Fortitude saves against attempts to grapple them.\\ | **Grease:** Area 4 5-foot squares or 1 object (1 Bulk or less) within 30'. Reflex or Acrobatics check against your spell DC or fall prone. Unattended object - make Acrobatics check or Reflex save against your spell DC to pick up. Attended object - make Acrobatics check or Reflex save. Failure, –2 circumstance penalty to all checks that involve using the object; on a critical failure, drops the item. Worn object - the wearer gains a +2 bonus to Fortitude saves against attempts to grapple them.\\ | ||
| - | **Shocking Grasp:** On a hit, target takes 2d12 Electricity damage. If target is wearing metal armor, you gain a +1 to your Attack roll, and target also takes 1d4 persistent damage on a hit. On a critical hit, double the initial, not the persistent.\\ | + | **Runic Weapon** The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.\\ |
| + | **Shocking Grasp:** On a hit, target takes 2d12 Electricity damage. If target is wearing metal armour, you gain a +1 to your Attack roll, and target also takes 1d4 persistent damage on a hit. On a critical hit, double the initial, not the persistent.\\ | ||
| + | === Level 2 === | ||
| + | **Web:** You create a sticky web in the area that impedes creatures' | ||
| + | **Mirror Image:** Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1–2 on 1d6). With only one image, the chances are 1 in 2 (1–3 on 1d6). | ||
| + | |||
| + | Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn' | ||
| ===== Background ===== | ===== Background ===== | ||
| - | Chet is the only child of Wilfred and Margaret Wilkington. The couple had their child late in life, 52 and 45 years respectively. Wilfred is of the old and formerly prominent Wilkington family, that made their fortune as a logging company almost 2 centuries ago. The family used to own vast areas of land, but due to some bad investments, | + | {{ : |
| Chet didn't lack much growing up, and loved to listen to his father reading aloud from one of the many books in the private library. The family' | Chet didn't lack much growing up, and loved to listen to his father reading aloud from one of the many books in the private library. The family' | ||
| - | Sensing a drive in young Chet, that he himself was sorely lacking, Wilfred used his presence at the tavern to look for a suitable contact among the visiting adventurers, | + | Sensing a drive in young Chet, that he himself was sorely lacking, Wilfred used his presence at the tavern to look for a suitable contact among the visiting adventurers, |
| + | |||
| + | **Personality**\\ | ||
| + | Chet can come of as slightly haughty and stiff, a testament of his family' | ||
| + | **Apperance**\\ | ||
| + | If not particularly tall, he's slender frame and good posture gives the impression of him being quite long. He has long, well kept raven hair, framing an expressive face with high cheekbones, regal nose and big ears. He is most often clean shaved, but likes to vary a bit by sporting a Van Dyke beard or leaving a small soul patch on his chin. He dresses well, but his current attire are very worn and patched. He loves jewellery, such as rings, earrings, wrist bands etc, but if one would take a closer look, it would be quite obvious that most of the items are inexpensive knick-knacks.\\ | ||