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| blog:barbarian_quest:paer [2024-05-31 10:39] – [Background] perkko | blog:barbarian_quest:paer [2025-11-06 22:13] (current) – [Spells] perkko |
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| **Weight** 176 lbs (80 kg)\\ | **Weight** 176 lbs (80 kg)\\ |
| **Worshiper of** [[https://2e.aonprd.com/Deities.aspx?ID=280|Cayden Cailean]] (ale, bravery, freedom, and wine)\\ | **Worshiper of** [[https://2e.aonprd.com/Deities.aspx?ID=280|Cayden Cailean]] (ale, bravery, freedom, and wine)\\ |
| **Class** [[https://2e.aonprd.com/Classes.aspx?ID=17|Magus]] 1\\ | **Class** [[https://2e.aonprd.com/Classes.aspx?ID=17|Magus]] 2\\ |
| **Class notes** [[https://2e.aonprd.com/HybridStudies.aspx?ID=4|Starlit Span]]\\ | **Class notes** [[https://2e.aonprd.com/HybridStudies.aspx?ID=4|Starlit Span]]\\ |
| **Languages** Aklo, dwarven, under common, common, elven\\ | **Languages** Aklo, dwarven, under common, common, elven\\ |
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| ===== Defence ===== | ===== Defence ===== |
| **Saves** 5/7/5\\ | **Saves** 7/8/6\\ |
| **AC** 18\\ | **AC** 19\\ |
| **Hit points** 18\\ | **Hit points** 28\\ |
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| ===== Attacks ===== | ===== Attacks ===== |
| **Rapier** +7/1D6+1\\ | **Rapier** +9/1D6+1\\ |
| **Shortbow** +7/1D6\\ | **Shortbow** +10/1D6\\ |
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| ===== Items ===== | ===== Items ===== |
| Leather Armor\\ | Leather Armor\\ |
| 5 Sacks\\ | 5 Sacks\\ |
| | 2 Projectile launchers\\ |
| ===== Magic Items ===== | ===== Magic Items ===== |
| None\\ | None\\ |
| ^Acrobatics^X^ ^ ^ ^+7^ | ^Acrobatics^X^ ^ ^ ^+7^ |
| ^Arcana^X^ ^ ^ ^+6^ | ^Arcana^X^ ^ ^ ^+6^ |
| ^Athletics^X^ ^ ^ ^+5^ | ^Athletics^X^ ^ ^ ^+4^ |
| ^Crafting^ ^ ^ ^ ^+3^ | ^Crafting^ ^ ^ ^ ^ ^ |
| ^Deception^ ^ ^ ^ ^ ^ | ^Deception^ ^ ^ ^ ^ ^ |
| ^Diplomacy^ ^ ^ ^ ^+3^ | ^Diplomacy^X^ ^ ^ ^+3^ |
| ^Intimidation^ ^ ^ ^ ^ ^ | ^Intimidation^ ^ ^ ^ ^ ^ |
| ^Cavern Lore^X^ ^ ^ ^ ^ | ^Cavern Lore^X^ ^ ^ ^+6^ |
| ^Otari Lore^X^ ^ ^ ^+6^ | ^Otari Lore^X^ ^ ^ ^+6^ |
| ^Roseguard Lore^X^ ^ ^ ^+6^ | ^Roseguard Lore^X^ ^ ^ ^+6^ |
| ^Stealth^X^ ^ ^ ^+7^ | ^Stealth^X^ ^ ^ ^+7^ |
| ^Survival^ ^ ^ ^ ^ ^ | ^Survival^ ^ ^ ^ ^ ^ |
| ^Thievery^X^ ^ ^ ^+7^ | ^Thievery^ ^ ^ ^ ^ ^ |
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| ===== Class feats and abilities ===== | ===== Class feats and abilities ===== |
| **Hybrid Study:** Starlit Span - Use Spellstrike with ranged weapon, up to the first range increment. Works even if spell range is shorter than the range increment of your ranged attack.\\ | **Hybrid Study:** Starlit Span - Use Spellstrike with ranged weapon, up to the first range increment. Works even if spell range is shorter than the range increment of your ranged attack.\\ |
| Spellstrike\\ | Spellstrike\\ |
| | **Toughness:** \\ |
| | **Canny Acumen (Perception):** Expert\\ |
| ===== Spells ===== | ===== Spells ===== |
| === Cantrips === | === Cantrips === |
| **Runic Weapon** The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.\\ | **Runic Weapon** The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two.\\ |
| **Shocking Grasp:** On a hit, target takes 2d12 Electricity damage. If target is wearing metal armour, you gain a +1 to your Attack roll, and target also takes 1d4 persistent damage on a hit. On a critical hit, double the initial, not the persistent.\\ | **Shocking Grasp:** On a hit, target takes 2d12 Electricity damage. If target is wearing metal armour, you gain a +1 to your Attack roll, and target also takes 1d4 persistent damage on a hit. On a critical hit, double the initial, not the persistent.\\ |
| | === Level 2 === |
| | **Web:** You create a sticky web in the area that impedes creatures' movement. Squares filled with the web are difficult terrain. Each time a creature in the web begins to use a move action or enters the web during a move action it's using, it must attempt an Athletics check or Reflex save against your spell DC to avoid taking a circumstance penalty to its Speeds or becoming immobilized. A creature that gets out of the web ceases to take a circumstance penalty to its Speed from the web.\\ |
| | **Mirror Image:** Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you. Any attack that would hit you has a random chance of hitting one of your images instead of you. If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4). With two images remaining, there is a 1 in 3 chance of hitting you (1–2 on 1d6). With only one image, the chances are 1 in 2 (1–3 on 1d6). |
| | |
| | Once an image is hit, it is destroyed. If an attack roll fails to hit your AC but doesn't critically fail, it destroys an image but has no additional effect (even if the attack would normally have an effect on a failure). If an attack roll is a critical success and would hit one of the images, one of the images is destroyed and the attack roll becomes a success against you. Once all the images are destroyed, the spell ends. |
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| ===== Background ===== | ===== Background ===== |
| {{:blog:barbarian_quest:chetfull.jpg?200 |}}Chet is the only child of Wilfred and Margaret Wilkington. The couple had their child late in life, 52 and 45 years respectively. Wilfred is of the old and formerly prominent Wilkington family, that made their fortune as a logging company almost 2 centuries ago. The family used to own vast areas of land, but due to some bad investments, the family was forced to sell off most of it about 50 years ago. Today the only thing left of the family fortune is the old and rundown manor in Otari. The family has been living off of any trinkets they could find buyers for, e.g. rare books from the library, silver cutlery and crystal chandeliers. Not that they have been living a lavish life by any means; the house and grounds are in dire need of care, they all wear fancy, but old, worn and patched clothes etc. Margaret has been filling out the coffers by monetising her sowing skills and Wilfred has also been acting as a storyteller, making use of his extensive historic knowledge.\\ | {{ :blog:barbarian_quest:chetfull.jpg?200|}}Chet is the only child of Wilfred and Margaret Wilkington. The couple had their child late in life, 52 and 45 years respectively. Wilfred is of the old and formerly prominent Wilkington family, that made their fortune as a logging company almost 2 centuries ago. The family used to own vast areas of land, but due to some bad investments, the family was forced to sell off most of it about 50 years ago. Today the only thing left of the family fortune is the old and rundown manor in Otari. The family has been living off of any trinkets they could find buyers for, e.g. rare books from the library, silver cutlery and crystal chandeliers. Not that they have been living a lavish life by any means; the house and grounds are in dire need of care, they all wear fancy, but old, worn and patched clothes etc. Margaret has been filling out the coffers by monetising her sowing skills and Wilfred has also been acting as a storyteller, making use of his extensive historic knowledge.\\ |
| |
| Chet didn't lack much growing up, and loved to listen to his father reading aloud from one of the many books in the private library. The family's life was very care free and laid back, considering their dire financial situation. As Chet grew older, friends started teasing him about his look and weathered clothes, which made him long for something better. He also started to hang around Wrin Sivinxi's shop //Wrin's Wonders//, where he could see up close the spoils of magical wonders that explorers would bring in. There he sometimes also found Gardner Barnes, a young man who seemed to share his interest in artefacts and magical trinkets.\\ | Chet didn't lack much growing up, and loved to listen to his father reading aloud from one of the many books in the private library. The family's life was very care free and laid back, considering their dire financial situation. As Chet grew older, friends started teasing him about his look and weathered clothes, which made him long for something better. He also started to hang around Wrin Sivinxi's shop //Wrin's Wonders//, where he could see up close the spoils of magical wonders that explorers would bring in. There he sometimes also found Gardner Barnes, a young man who seemed to share his interest in artefacts and magical trinkets.\\ |
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| Sensing a drive in young Chet, that he himself was sorely lacking, Wilfred used his presence at the tavern to look for a suitable contact among the visiting adventurers, that could take on the inquisitive youth. The first person to show interest was a veteran ruin delver, René Giraud, that was scouting amongst the local ruins for interesting objects for which to mount a proper expedition. René agreed to train Chet in exchange for a sizeable part of the Wilkington library. Chet has now been away to René's home in Absalom for about 3 years and have just returned to Otari to test his own mettle. His hopes are high that he'll be able to restore the family name in no time, with the hauls he's about to find, just around next corner… | Sensing a drive in young Chet, that he himself was sorely lacking, Wilfred used his presence at the tavern to look for a suitable contact among the visiting adventurers, that could take on the inquisitive youth. The first person to show interest was a veteran ruin delver, René Giraud, that was scouting amongst the local ruins for interesting objects for which to mount a proper expedition. René agreed to train Chet in exchange for a sizeable part of the Wilkington library. Chet has now been away to René's home in Absalom for about 3 years and have just returned to Otari to test his own mettle. His hopes are high that he'll be able to restore the family name in no time, with the hauls he's about to find, just around next corner…\\ |
| | |
| | **Personality**\\ |
| | Chet can come of as slightly haughty and stiff, a testament of his family's prominent past, but he is usually polite and correct in most social settings. He is very inquisitive and hungry for knowledge, and offers his own knowledge freely and without condescension towards those with lesser education. He is free-spirited and detests obligations in all forms. His education would have been a problem, if he hadn't had a genuin interest in bettering himself. He sees his drive to perfect his skills as a means to an end, which is to again make the name Wilkington a synonym to prominence in Otari (and Beyond), not for his own fame and renown. He loves to be prepared, and is seldom the one who runs head along into danger, but his caution shouldn't be mistaken for fear. Thrifty to a fault, but won't hesitate to invest in anything that he can foresee will pay off well in the long run.\\ |
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| | **Apperance**\\ |
| | If not particularly tall, he's slender frame and good posture gives the impression of him being quite long. He has long, well kept raven hair, framing an expressive face with high cheekbones, regal nose and big ears. He is most often clean shaved, but likes to vary a bit by sporting a Van Dyke beard or leaving a small soul patch on his chin. He dresses well, but his current attire are very worn and patched. He loves jewellery, such as rings, earrings, wrist bands etc, but if one would take a closer look, it would be quite obvious that most of the items are inexpensive knick-knacks.\\ |