Thoerd Myrnaborne
Strength: 10
Dexterity: 14
Constitution: 10
Intelligence: 10
Wisdom: 18
Charisma: 8
Race: Human
Age: 10
Height:
Weight:
Alignment: Chaotic Good
Worshiper of: xx.
Class: Commoner
Languages: common
Weapons: Sling, Knife
Armor: none
Personality
PRIMARY MOTIVATOR | xxx |
Emotional Disposition | xx |
---|---|
Moodiness | xx |
CORE TRAITS | |
Outlook | xx |
Integrity | xx |
Impulsiveness | xxx |
Boldness | xx |
Agreeableness | xx |
Interactivity | xx |
Conformity | xx |
Secondary Traits | |
Sense of Humor | xx |
---|---|
Topics of Conversation | xx |
Group Affiliation | xx |
RELIGION & SPIRITUALITY | |
Adherence | xx xx |
Tolerance | xx |
Expression of beliefs | xx |
Converting others | xx |
Attitude | xx |
Religious Association | xx |
Religious Roles | xx |
Quirks, Habits, & Oddities | xx | ||
---|---|---|---|
Hobbies & Enjoyments | xx | ||
Mental & Emotional Disorders | xx |
Background
Birthplace
Higg’s Hole a small village in the Chelaxian vasall state of Isger.
Family
xxx
Professions & Crafts
xx
Significant past events
xx
Mysteries
x
Existing Conflicts
x
What triggered adventuring?
Quests
Traits
Reactionary
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
Benefit: You gain a +2 trait bonus on initiative checks.
Deft Dodger
Growing up in a rough neighborhood or a dangerous environment has honed your senses.
Benefit: You gain a +1 trait bonus on Reflex saves.
Rouge Abilities
Finesse Rouge (weapon finesse)
Trapfinding
Evasion
Sneak Attack +1D6
Feats
- Human: Improved Initiative
- Human: Iron Will
Skills
The barbarian's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (nature) (Int), Perception (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Skill Ranks Per Level: 2 + Int mod. -1 + human 1 = 2
Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Sleight of Hand | 1 | |||||||||
Stealth* | 1 | |||||||||
HP | 6 |
Magic Items
Equipped Magic Items
- Armor: (suits of armor)
- Belts: (belts and girdles)
- Body: (robes and vestments)
- Chest: (mantles, shirts, and vests)
- Eyes: (Antiquarians Monocle)
- Feet: (boots, shoes, and slippers)
- Hands: (gauntlets and gloves)
- Head: (circlets, crowns, hats, helms, and masks
- Headband: (headbands and phylacteries)
- Neck: (amulets, brooches, medallions, necklaces, periapts, and scarabs
- Ring #1: (rings)
- Ring #2: (rings)
- Shield: (shield)
- Shoulders: (capes and cloaks)
- Wrist: (bracelets and bracers)
Slotless Items
One Use Items
- Potions
- 0 Cure Light Wounds 1d8+1
- 0 Cure Moderate Wounds 2d8+3
- 0 Cure Serious Wounds 3d8+5
Equipment
- Knife
- 1 Masterwork Light Shield (steel)
- 1 knife cold iron
- 1 knife magical (unknown)
Resourses
- Gold: 100
- Silver: 0
- Copper: 0