Dieter Bowman

Strength 20
Dexterity 14
Constitution 16
Intelligence 14
Wisdom 12
Charisma 18

Race Human
Age 21
Height 6′3″ (190 cm)
Weight 176 lbs (80 kg)
Alignment Chaotic Good (acts as his conscience directs him)
Worshiper of Mielikki (Our Lady of the Forest)
Class Skald 2
Languages Common, Goblin, Sylvan

Items

Greatsword
Longbow
Quiver with 20 arrows
Scale mail
Backpack
Bedroll
Flint and steel
Hooded lantern
Rope (50 feet)
Waterskin

Magic Items

Scythe +1 (“The Harvester”)

Potions
Cure light wounds 1d8+1

Money

Platinum 0
Gold 55
Silver 0
Copper 0

Skills

Skill ranks placed12345678910Total
*Acrobatics 11 2
Appraise
Bluff
*Climb 1 1
Craft
*Diplomacy 11 2
Escape artist
Handle animal
Intimidate
Knowledge (arcana)
Knowledge (architecture)
*Knowledge (dungeoneering) 11 2
Knowledge (geography)
*Knowledge (history) 11 2
Knowledge (local)
Knowledge (nature)
Knowledge (nobility)
Knowledge (planes)
Knowledge (religion)
Linguistics
*Perception 11 2
*Perform (sing) 11 2
*Profession (fisherman) 1 1
Ride
Sense motive
Spellcraft
Swim
Use magic devise
Hit Points (no Con)95 14

Special Abilities

Bardic knowledge*
Cantrips
Raging song (9 rounds per day, Inspired rage)*
Scribe scroll
Versatile performance (Bluff, Sense motive)*
Well-versed

Rage powers
None.

Feats

Traits

Contagious mettle
You have a +1 trait bonus on Will saves against fear. In addition, any allies adjacent to you receive a +1 morale bonus on Will saves against fear.

Inspired
Once per day as a free action, roll twice and take the better result on a skill check or ability check.

Spells

Background

You have been brought up by a loving family, lacking nothing essential. Of course you have had to work hard, but the family has fared well and with the passing years you have had more and more time to follow your life’s true passions, storytelling and becoming the heroic source of such legends.

You were taught the art of storytelling by your grandmother, a strong woman that has hade a great impact in defining who you are. You were mostly cared for by your grandmother, since your parents worked very hard. More so than your other brothers, apart perhaps for Gerhard, you have been brought up with the stories of old, when your family lived on another continent, a land of mystery and ancient powers, a land which your family ruled in times passed. Growing up, your brothers have more or less dismissed these stories as fairytales to entice curious children’s fantasy.

You know that far from all is make-believe since you have read many old tomes that your great grandfather brought with him as he left the homeland under “unfavourable conditions”. You have read fantastic stories of strange locations, creatures, and of a forest that has a life of its own, the Old Margreve. You have always wanted to see for yourself what you know in your heart to be the truth. Your grandmother’s recent passing has made this dream more current, since she was the last relative to actually have seen the homeland.

You have always felt more akin to your grandmother than to the rest of the family. Your calling has also taken you away from home to nearby villages to perform at local taverns. You have faired quite well and have made yourself a bit of a name, although that is not saying much in this backwater area. Following up a performance with a bit of a bar brawl makes a perfect night.

Long after your grandfather died, your grandmother gave you her late husband’s old sword. A slim blade despite its impressive length, you keep it strapped to your waist at all times, your fingers restlessly tapping its wooden grip whenever you get nervous or agitated.

Your family

Grandmother’s father, Gerhard Stross, said to be the cousin of the former ruler of Zobeck. Born 1376, died 1428. Made a living as a fisherman in the new land.

Grandmother, Gertrude Stross, claimed to be the niece of the former ruler of Zobeck. Born 1404, died 1490, three weeks ago. Married a fisherman, Brian Petrel, in 1428 after her father’s death. They had three children: Brian, Harold, and Gwendolin. She had some knowledge of witchcraft which was used mostly for the benefit of the family.

Grandfather, Brian Petrel, was taken by the sea in 1452 along with the two sons Brian and Harold.

Mother, Gwendolin Petrel, born 1446. She helped her mother with the family business (fishing) after the loss of her father and siblings. She learned witchcraft from her mother. She married a hunter, William Bowman, in 1464. The family fared well with the two vocations, Gwendolin purchasing several boats and employed half a dozen fishermen. They had five sons: Gerhard, the twins Fritz and Franz, Dieter, and Carl.

Father, William Bowman, born 1440, a ranger hunter of Mielikki.

Gerhard (witch), born 1465 (25). Your oldest brother, something of a recluse. You know him to like yourself have had a special connection with your grandmother and he has almost as good knowledge of the old land as you. He is also the only one of your brothers that has taken up the art of witchcraft from the women in the family.

Fritz (druid) and Franz (cleric), born 1467 (23). Twins but not identical. Though you yourself have a respect for deities in general and especially Mielikki, the twins are pious to a fault. Fritz has sought close contact with nature itself as a druid, and Franz has joined the clergy of Mielikki. You are impressed with their commitment as you could yourself never restrict your life in that way. You hope their divine connections will bring an epicness to your adventures.

Carl (ranger), born 1471 (19). The youngest of your four siblings, but in many ways the most mature. Whereas you have grown up with your mother and grandmother, Carl has been father William’s constant shadow. Even-minded and focused on the task at hand, which usually means to fell the biggest buck in the forest or hunt down the vile ogre that is wreaking havoc in the area.