Simon Thorn

Name: Simon Thorn

Strength: 8
Dexterity: 18
Constitution: 14
Intelligence: 16
Wisdom: 13
Charisma: 22
Comeliness: 11

Race: Human
Age: 47
Height: 6'1 (186 cm)
Weight: 171 lbs (77 kg)
Alignment: Chaotic Good
Worshipper of: Sarenrae
Class: Sorcerer 12
Languages: Taldane, Draconic, Thassilonian
Description: Tall and slender. Long, blond hair and intense blue eyes. Dresses in high quality clothes, usually a robe of some sort. Moves with exceptional grace, almost as if floating about.
Saves: 9\12\12


Skill Ranks Placed S1S2S3S4S5S6S7S8S9S10S11S12Total
*Acrobatic 1 1 1 1 4
*Appraise 1 1
*Bluff 1 1
*Fly 1 1
*Intimidate 1 1 1 1 1 1 1 1 1 1 1 1 12
*Knowledge (Arcana) 1 1 1 1 1 1 1 1 1 1 1 1 12
Knowledge (Geography) 1 1
Knowledge (History) 1 1 2
*Knowledge (Planes) 1 1
Knowledge (Religion) 1 1
Linguistics
Perception 1 1 1 1 1 1 1 1 1 1 1 1 12
*Spellcraft 1 1 1 1 1 1 1 1 1 1 1 1 12
*Use Magic Device 1 1 1 1 1 1 1 1 1 1 1 1 12
Hit Points (no Con) 6 5 3 1 2 6 1 5 5 2 2 4 42
Favoured Class Bonus S S S S S S S S S S S S

Feats

  • Combat Casting
  • Craft Wondrous Item
  • Spell Focus Evocation
  • Spell Specialization Evocation
  • Maximize spell
  • Improved Initiative
  • Spell focus Transmutation
  • Intensified Spell

Traits

  • Gifted Adept (Fireball +1 caster level)
  • Magic Lineage (Fireball, actual level is -1 when using meta magic)

Arcane Bloodline

  • Bloodline Arcana: Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1.
  • Metamagic Adept (Ex): You can apply any one metamagic feat you know to a spell you are about to cast without increasing the casting time. 3/day
  • School Power (Ex): The DC for Transmutation spells increases by +2.

Spells

  • Level 0 (∞/12): Acid Splash, Dancing Lights, Detect Magic, Detect poison, Ghost Sound, Light, Mage Hand, Message, Open/Close, Read Magic, Resistance, Spark
  • Level 1 (8/7+1): Comprehend Languages, Enlarge Person, Identify, Grease, Mage Armor, Magic Missile, Protection vs Evil, Shield
  • Level 2 (8/7+1): Alter self, Glitterdust, Hideous Laughter, Invisibility, False Life, Mirror Image, Resist Energy, Scorching Ray
  • Level 3 (8/6+1): Dispel magic, Fireball, Fly, Greater Magic Weapon, Haste, Magic Circle against Evil, Slow
  • Level 4 (8/5+2): Confusion, Dimension door, Fear, Greater Invisibility, Resilient Sphere, Stone Shape, Wall of Ice
  • Level 5 (6/2+1): Baleful Polymorph, Overland Flight, Teleport
  • Level 6 (4/1+1): ?

Resourses

  • Copper: 53
  • Silver: 53
  • Gold: 11606
  • Platina: 50
  • Diamond:

Mundane items

  • Riding horse
  • MW Light crossbow
  • MW Longspear

Magic Items

  • Headband of alluring CH +4
  • Belt of DEX +2
  • Robe of Arcane Heritage
  • Eyes of the Eagle
  • Cloak of Resistance +3
  • Ring of protection +1
  • Amulet of natural armour +1
  • Scroll
    • XXX
  • Potions
    • 1 Cure Light (1d8+1)
    • 1 Cure Moderate (2d8+3)
    • 0 Cure Serious (3d8+5)
  • Rod of Intensified Spell
  • Rod of Selective Spell
  • Rod of Empower Spell
  • Rod of Maximize Spell

Background

Simon grew up as a privileged fourth child in a wealthy family in Riddleport. The family had made their name and money in the boat building industry, Thorn Boatyard and Wharfs. As the fourth child Simon was not needed in the family business per se, and was left to do more or less what he wanted. When his father Percival noticed Simon's magical lineage, he was more than pleased to support that development. In the cut-throat business of Riddleport, brute force is a more than probable outcome of negotiations and a powerful player can usually sway the game in their favour.

Simon's powers started manifesting as he hit puberty. He had lived a rather sheltered life and had seen little of the harsh life on the streets of Riddleport. He had been imprinted with the view that the strong and ruthless prevails. You make your mark in life by climbing on the back's of others. As Simon's studies took him out and about in the city Simon's eyes were opened to the misery that constitutes most peoples lives. He was shocked to see the complete lack of empathy amongst the inhabitants. When broaching the subject at a family dinner, suggesting that the family could use some of its considerable fortune to start a shelter or a soup kitchen, he was scolded by his father for a good hour after which he received a good beating as to emphasise the sheer folly of this idea. What Simon took from this lesson was rather to keep his true feelings and empathy to himself, rather than discarding them altogether.

In the coming years Simon did what charity work he could without raising any suspicion from his family. When his father died Simon was 35 years of age and a fairly prominent magician in Riddleport. He received his fair share of the family business along with his siblings. Simon signed over his part of the company to the Church of Sarenrae, a move that got him banished from the family for good.