Araviel de Sardo
Strength: 9
Dexterity: 17
Constitution: 16
Intelligence: 12
Wisdom: 16
Charisma: 24/26*
CMS: 12
* Charisma modifications:
+2 [Lvl 4,8, 12]
+2 [Cloak of Charisma]
Description:
Race: Aasimar
Age: 16
Height: 5'3'' (160 cm)
Weight: 95 lbs (43 kg)
Alignment: Neutral Good
Worshiper of: Mystra
Class: Sorcerer 12
Languages: Sharan, Goblin, Infernal
Feats:
- Luck of Heros
- Maximize Spell (+3 caster levels)
Background:
Comrade with the Bright elder cleric of lathander, Behrel.
Aasimar:
+2 wisdom, +2 charisma (already included)
+2 on listen and spot checks (already included)
Light once per day
Acid, cold & electricity resistance 5
Darkvision (see 60 feet in pitch-dark)
“Native outsider.” Check with your referee. Level adjustment +1
Toad familiar (RIP)
Todil, Toad familiar
Str 1 Dex 12 Con 11 Int 8 Wis 14 Chr 4; Hit points: –; Initiative +1 (dex); Speed 5 ft.;
AC: 18 (+4 size, +1 dex, +3 level); Fort +2, Ref +3, Will +7, Hide +21, Listen +5, Spot +5
Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;
Special Qualities: Amphibious, low-light vision;
Skills
| Skill Ranks Placed | S1 | S2 | S3 | S4 | S5 | S6 | S7 | S8 | S9 | S10 | S11 | S12 | Total | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Concentration | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 13 | |
| Knowledge (Arcana) | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 13 | |
| Spellcraft | 4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 13 | +2 [Knowledge, Arcana] |
| Listen (cc) | +2 [aasimar] | |||||||||||||
| Spot (cc) | +2 [aasimar] | |||||||||||||
| Hit Points (no Con) | 4 | 3 | 4 | 3 | 1 | 1 | 1 | 3 | 2 | 4 | 1 | 4 | 31 | +3xlevel [CON] |
The toad confers + 3 on hitpoints.
If the familiar is within reach, + 2 on spot and listen (“alertness”).
Planed
- Lvl 11: Sorcerer 11
- Spells: 1 L2, 1 L3, 1 L4, 1 L5
- Lvl 12: Sorcerer 12
- Stat: Charisma
- Spells: 1 L6
- Feat
- Spell Focus (Enchantment)
- Improved Spell Focus (Evocation)
- Extraordinary Spell Aim [General] (Spellcraft: 15 ranks, Complete Adventurer p109)
Resourses
- Copper:
- Silver: 5
- Gold: 170
- Pearls: 0
Orders:
- Vest of Resistance +3 (900 gp)
Equipment
- 1 Silver Dagger MW
- 1 Longspear MW
- 1 Light Crossbow MW
- Bolts (quiver of 20)
- Backpack
- Bedroll
- Chalk
- Flint and steel
- Signet ring
- Spell component pouch
Magic Items
- Potions
- 4 Cure Light Wound (1d8+1)
- 4 Cure Moderate Wound (2d8+3)
- Scrolls in Copper tube scroll case
- 1 Cloud Kill, Lvl 9
- 1 Wall of Fire, Lvl 7
- 1 Dismissal, Lvl 9
- 2 Plane Shift, Lvl 13
- 1 Prying Eyes, CL 14
- 0 Greater Dispel Magic, CL 14
- 1 Sequester, CL 14
- Wands
- Levitate, Lvl 3, 4 charges, Command Word: Upp
- Magic Missile, Lvl 5, 10 charges, Command Word: Swish
- See Invisibility, Lvl 3, 9 charges, Command Word: Reveal
- Vampiric Touch, Lvl 6, 19 charges, Command Word: Lend
- Rods
- Empower, lesser (All variable, numeric effects of an empowered spell are increased by one-half.)
- Cloak of Charisma +2
- Ring of Protection +1
- Alacast, +1 Quarter staff, Bane against Evil Outsiders, Good aligned
- Bracers of Armor +4
- Dagger +1
- Ring of Counterspells (Dispel Magic)
- Amulet of Natural Armor +1
Wish List
- Cloak of Charisma +4 - 16,000 gp
- Necklace of Adaptation - 9,000 gp
- Metamagic Rod
- Maximize, lesser - 14,000 gp
- Substitution, lesser - 2,700 gp (Compete Arcane p146)
- Sculpting, lesser - 5,400 gp (Compete Arcane p146)
- Scroll: Permanency - 10,125 gp (Includes experience point cost up to 2,000 XP.)
- Medallion of Thoughts - 12,000 gp
- Robe of the Archmagi - 75,000 gp
- Boots of levitation - 7,500 gp
- Belt of many pockets - 11,000 gp (Compete Arcane p146)
- Vest of resistance +2 - 4,000 gp (Compete Arcane)
- Vest of resistance +3 - 9,000 gp (Compete Arcane)
- Monocle of Perusal - 6,500 gp (Complete Adventurer p134, +5 Appraise, Identify once per day)
- Spool of Endless Rope - 2,000 gp (Complete Adventurer p135)
- Rings
- Protection +2 - 8,000 gp (Deflection)
- Protection +3 - 18,000 gp
- Energy resistance, minor - 12,000 gp (10 points)
- Energy resistance, major - 28,000 gp (20 points)
- Wizardry (I) - 20,000 gp
- Invisibility - 20,000 gp
- Arcane Might - 20,000 gp (+1 spell penetration checks, caster level checks, and all level-based variables)
Spells Known
DC Bonus: +8/+9 → Charisma: 26 = 20 [Base] +3 [Lvl 4,8,12] +1 [Stat Exchange] +2 [Cloak of Charisma] / +1 [Spel Focus Evocation]
LEVEL 0 - DC: 18/19
- CALTROPS: Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).
- DETECT MAGIC: Detects spells and magic items within 60 ft.
- LAUNCH ITEM: Hurls Fine item up to Medium range.
- MAGE HAND: 5-pound telekinesis.
- READ MAGIC: Read scrolls and spellbooks.
- SILENT PORTAL: Negates sound from door or window.
- PRESTIDIGITATION: Performs minor tricks.
- DETECT POISON: Detects poison in one creature or small object.
- MENDING: Makes minor repairs on an object.
LEVEL 1 - DC: 19/20
- DETECT SECRET DOORS: Reveals hidden doors within 60 ft. (60 ft)
- IDENTIFY: Determines properties of magic item.
- MAGE ARMOR: Gives subject +4 armor bonus.
- MAGIC MISSILE: 1d4+1 damage; +1 missile per two levels above 1st (max 5). (Medium)
- SHIELD: Invisible disc gives +4 to AC, blocks magic missiles.
Feather Fall: Objects or creatures fall slowly.
LEVEL 2 - DC: 20/21
- ACID ARROW: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.(Long)
- GLITTERDUST: Blinds creatures, outlines invisible creatures. (Medium)
- INVISIBILITY: Subject is invisible for 1 min./level or until it attacks.
- KNOCK: Opens locked or magically sealed door. (Medium)
- RESIST ENERGY: Ignores first 10 (or more 30) points of damage/attack from specified energy type.
LEVEL 3 - DC: 21/22
- HASTE: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. (Close)
- LIGHTNING BOLT*: Electricity deals 1d6/level damage. (120-ft. line)
- FIREBALL*: 1d6 damage per level, 20-ft. radius. (Long)
- PHANTOM STEED: Magic horse appears for 1 hour/level. (1 hour/level (D), 10 min)
LEVEL 4 - DC: 22/23
- BLACK TENTACLES: Tentacles grapple all within 20 ft. spread. (Medium)
- INVISIBILITY, GREATER: As invisibility, but subject can attack and stay invisible.
- DIMENSION DOOR: Teleports you short distance. (Long)
Force Missiles: Unerring missiles of force strike for 2d6 damage and explode in a burst.
LEVEL 5 - DC: 23/24
- HOLD MONSTER: As hold person, but any creature. (Medium, Will)
- CONE OF COLD*: 1d6/level cold damage. (Cone 60', Reflex)
Baleful Polymorph: Transforms subject into harmless animal.Feeblemind: Subject’s Int and Cha drop to 1.Telekinesis: Moves object, attacks creature, or hurls object or creature.Wall of Force: Wall is immune to damage. (Close)
LEVEL 6 - DC: 24/25
- Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
Dispel Magic, Greater: As dispel magic, but +20 on check.Disintegrate: Makes one creature or object vanish. (Fortitude, Ray, Medium)
LEVEL 7 - DC: 25/26
Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds.Power Word Blind: Blinds creature with 200 hp or less.Disintegrate: Makes one creature or object vanish. (Fortitude, Ray, Medium)
Spells per Day
| LEVEL | DC | Spells per Day | Spells Cast | |
|---|---|---|---|---|
| 0 | 18/19 | 6 | 6 [level] | 0 |
| 1 | 19/20 | 8 | 6 [level] +2 [stat] | 0 |
| 2 | 20/21 | 8 | 6 [level] +2 [stat] | 8 |
| 3 | 21/22 | 8 | 6 [level] +2 [stat] | 0 |
| 4 | 22/23 | 7 | 6 [level] +2 [stat] | 3 |
| 5 | 23/24 | 6 | 5 [level] +1 [stat] | 0 |
| 6 | 24/25 | 4 | 3 [level] +1 [stat] | 1 |