Araviel de Sardo

araviel.jpg Strength: 9
Dexterity: 17
Constitution: 16
Intelligence: 12
Wisdom: 16
Charisma: 24/26*
CMS: 12

* Charisma modifications:
+2 [Lvl 4,8, 12]
+2 [Cloak of Charisma]

Description:
Race: Aasimar
Age: 16
Height: 5'3'' (160 cm)
Weight: 95 lbs (43 kg)
Alignment: Neutral Good
Worshiper of: Mystra
Class: Sorcerer 12
Languages: Sharan, Goblin, Infernal
Feats:

Background: Comrade with the Bright elder cleric of lathander, Behrel.

Aasimar:
+2 wisdom, +2 charisma (already included)
+2 on listen and spot checks (already included)
Light once per day
Acid, cold & electricity resistance 5
Darkvision (see 60 feet in pitch-dark)
“Native outsider.” Check with your referee. Level adjustment +1

Toad familiar (RIP)

Todil, Toad familiar
Str 1 Dex 12 Con 11 Int 8 Wis 14 Chr 4; Hit points: –; Initiative +1 (dex); Speed 5 ft.;
AC: 18 (+4 size, +1 dex, +3 level); Fort +2, Ref +3, Will +7, Hide +21, Listen +5, Spot +5
Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;
Special Qualities: Amphibious, low-light vision;

Skills

Skill Descriptions

Skill Ranks Placed S1S2S3S4S5S6S7S8S9S10S11S12Total
Concentration 4 1 1 1 1 1 1 1 1 1 1 1 13
Knowledge (Arcana) 4 1 1 1 1 1 1 1 1 1 1 1 13
Spellcraft 4 1 1 1 1 1 1 1 1 1 1 1 13+2 [Knowledge, Arcana]
Listen (cc) +2 [aasimar]
Spot (cc) +2 [aasimar]
Hit Points (no Con) 4 3 4 3 1 1 1 3 2 4 1 4 31 +3xlevel [CON]

The toad confers + 3 on hitpoints.
If the familiar is within reach, + 2 on spot and listen (“alertness”).

Planed

  • Lvl 11: Sorcerer 11
    • Spells: 1 L2, 1 L3, 1 L4, 1 L5
  • Lvl 12: Sorcerer 12
    • Stat: Charisma
    • Spells: 1 L6
    • Feat
      • Spell Focus (Enchantment)
      • Improved Spell Focus (Evocation)
      • Extraordinary Spell Aim [General] (Spellcraft: 15 ranks, Complete Adventurer p109)

Resourses

  • Copper:
  • Silver: 5
  • Gold: 170
  • Pearls: 0

Orders:

  • Vest of Resistance +3 (900 gp)

Equipment

  • 1 Silver Dagger MW
  • 1 Longspear MW
  • 1 Light Crossbow MW
  • Bolts (quiver of 20)
  • Backpack
    • Bedroll
    • Chalk
    • Flint and steel
    • Signet ring
    • Spell component pouch

Magic Items

Wish List

  • Metamagic Rod
    • Maximize, lesser - 14,000 gp
    • Substitution, lesser - 2,700 gp (Compete Arcane p146)
    • Sculpting, lesser - 5,400 gp (Compete Arcane p146)
  • Scroll: Permanency - 10,125 gp (Includes experience point cost up to 2,000 XP.)
  • Medallion of Thoughts - 12,000 gp
  • Robe of the Archmagi - 75,000 gp
  • Belt of many pockets - 11,000 gp (Compete Arcane p146)
  • Vest of resistance +2 - 4,000 gp (Compete Arcane)
  • Vest of resistance +3 - 9,000 gp (Compete Arcane)
  • Monocle of Perusal - 6,500 gp (Complete Adventurer p134, +5 Appraise, Identify once per day)
  • Spool of Endless Rope - 2,000 gp (Complete Adventurer p135)
  • Rings

Spells Known

DC Bonus: +8/+9Charisma: 26 = 20 [Base] +3 [Lvl 4,8,12] +1 [Stat Exchange] +2 [Cloak of Charisma] / +1 [Spel Focus Evocation]

LEVEL 0 - DC: 18/19

  • CALTROPS: Creates caltrops in 5-ft.-by-5-ft. square, + 5-ft. square/2 levels beyond 1st (max 5).
  • DETECT MAGIC: Detects spells and magic items within 60 ft.
  • LAUNCH ITEM: Hurls Fine item up to Medium range.
  • MAGE HAND: 5-pound telekinesis.
  • READ MAGIC: Read scrolls and spellbooks.
  • SILENT PORTAL: Negates sound from door or window.
  • PRESTIDIGITATION: Performs minor tricks.
  • DETECT POISON: Detects poison in one creature or small object.
  • MENDING: Makes minor repairs on an object.

LEVEL 1 - DC: 19/20

  • DETECT SECRET DOORS: Reveals hidden doors within 60 ft. (60 ft)
  • IDENTIFY: Determines properties of magic item.
  • MAGE ARMOR: Gives subject +4 armor bonus.
  • MAGIC MISSILE: 1d4+1 damage; +1 missile per two levels above 1st (max 5). (Medium)
  • SHIELD: Invisible disc gives +4 to AC, blocks magic missiles.
  • Feather Fall: Objects or creatures fall slowly.

LEVEL 2 - DC: 20/21

  • ACID ARROW: Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.(Long)
  • GLITTERDUST: Blinds creatures, outlines invisible creatures. (Medium)
  • INVISIBILITY: Subject is invisible for 1 min./level or until it attacks.
  • KNOCK: Opens locked or magically sealed door. (Medium)
  • RESIST ENERGY: Ignores first 10 (or more 30) points of damage/attack from specified energy type.

LEVEL 3 - DC: 21/22

  • HASTE: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. (Close)
  • LIGHTNING BOLT*: Electricity deals 1d6/level damage. (120-ft. line)
  • FIREBALL*: 1d6 damage per level, 20-ft. radius. (Long)
  • PHANTOM STEED: Magic horse appears for 1 hour/level. (1 hour/level (D), 10 min)

LEVEL 4 - DC: 22/23

  • BLACK TENTACLES: Tentacles grapple all within 20 ft. spread. (Medium)
  • INVISIBILITY, GREATER: As invisibility, but subject can attack and stay invisible.
  • DIMENSION DOOR: Teleports you short distance. (Long)
  • Force Missiles: Unerring missiles of force strike for 2d6 damage and explode in a burst.

LEVEL 5 - DC: 23/24

  • HOLD MONSTER: As hold person, but any creature. (Medium, Will)
  • CONE OF COLD*: 1d6/level cold damage. (Cone 60', Reflex)
  • Baleful Polymorph: Transforms subject into harmless animal.
  • Feeblemind: Subject’s Int and Cha drop to 1.
  • Telekinesis: Moves object, attacks creature, or hurls object or creature.
  • Wall of Force: Wall is immune to damage. (Close)

LEVEL 6 - DC: 24/25

  • Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
  • Dispel Magic, Greater: As dispel magic, but +20 on check.
  • Disintegrate: Makes one creature or object vanish. (Fortitude, Ray, Medium)

LEVEL 7 - DC: 25/26

  • Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for 5 rounds.
  • Power Word Blind: Blinds creature with 200 hp or less.
  • Disintegrate: Makes one creature or object vanish. (Fortitude, Ray, Medium)

Sorcerer Wizard Spells in PHP
Araviel's Known Spells

Spells per Day

LEVEL DC Spells per Day Spells Cast
0 18/19 66 [level] 0
1 19/20 86 [level] +2 [stat] 0
2 20/21 86 [level] +2 [stat] 8
3 21/22 86 [level] +2 [stat] 0
4 22/23 76 [level] +2 [stat] 3
5 23/24 65 [level] +1 [stat] 0
6 24/25 43 [level] +1 [stat] 1