Ilf Zaug
Human Name: Ilf Zaug (The Green Diviner)
Drow Name: Hael'tel Ilph'une Zau'ghym
Translation: Marked exile and Green diviner from the children of the forgotten ways
Alt. Translation: The way of the loner and lush fate from the children of the forgotten ways
Strength: 14
Dexterity: 16
Constitution: 16
Intelligence: 19 (+1 Lvl 4)
Wisdom: 10
Charisma: 13
Race: Half-Drow
Age: 28
Height: 5'7'' (170 cm)
Weight: 136 lbs (61,7 kg)
Alignment: Neutral Good
Worshiper of: Lathander
Class: Wizard 5, Fighter 1
Description: Dusky skin, Silver hair, Emerald green eyes, Green Robe
Languages(+4): Drow(Elven), Chondathan, ???, Dwarven, Draconic, Terran, Gnome
Feats:
Scribe Scroll,
Summon Familiar,
Combat Casting,
Point Blank Shot,
Precise Shot,
Still Spell,
Craft Wondrous Item
Background:
I was conceived under a clear night outside a small hamlet. My father, a travelling merchant, had just arrived then my mother, Alaunaufein Zau'ghym (The beautiful seeress from the children of the forgotten ways) (drow cleric/bard of Eilistraee), showed up during the anual “run” bringing game and assistance. Their short but intence meeting resulted in me a bastard. Not knowing who my father is just someone from a city in a mountain with no roof. I was brougth upp by my mother trying to accept the ways of Elistraee. She preached calling me the marked one, the one who had come to finaly bring our sisters and brothers back to the surface and bring peace to our people. That I was the conduit. That I was the green one the prophecy talked about because of my emerald green eyes. I was tought the way of the seer, to be able to predict the future, and find the missing link. One year ago I was so fed upp with my mothers ranting I told her so. I was exiled, cast out and never to returned until I had found my way again. I left in search of my father. After a difficult and dangerous year I found Couldron where I decided to settle for now in hope that my human roots lie here. I try to find work as a seer, finding lost objects and people. During one of my assignments I had to visit the temple of Lathander where I saw the beauty of the light, the light that might save my people from evil. The light of friedship and prosperity. How can one not belive in the Morninglord.
Skills
| Skill Ranks Placed | Bonus | 1W | 2W | 1F | W3 | W4 | W5 | Total |
|---|---|---|---|---|---|---|---|---|
| Appraise | 2cc | 1 | ||||||
| Concentration | 4 | 4 | 1 | 2 | 1 | 1 | 13 | |
| Decipher Script | 2 scroll | 4 | 1 | 1 | 2 | 1 | 9 | |
| Diplomacy | 2 | 2 | ||||||
| Gather Information (Lake of Steam) | 2+2 | 4cc | 2cc | 7 | ||||
| Knowledge (Arcana) | 4 | 1 | 1 | 6 | ||||
| Knowledge (Dungeneering) | 1 | 1 | ||||||
| Knowledge (History) | 1 | 1 | ||||||
| Knowledge (Lake of Steam Local) | 4 | 1 | 5 | |||||
| Knowledge (Histoy) | 1 | 1 | ||||||
| Knowledge (Religion) | 1 | 1 | ||||||
| Knowledge (The Planes) | 1 | 1 | ||||||
| Spellcraft | 2 | 4 | 1 | 2 | 1 | 1 | 11 | |
| Listen | 1 | 1 | ||||||
| Search | 1 | 1 | ||||||
| Spot | 1 | 1 | ||||||
| Language: Gnome | 2cc | |||||||
| Hit Points (no Con) | 4 | 2 | 10 | 2 | 3 | 4 | 25 | |
| Fortitude Save | 2 | 1 | 3 | |||||
| Reflex Save | 1 | 1 | ||||||
| Will Save | 2 | 1 | 1 | 4 | ||||
| BAB | 1 | 1 | 1 | 3 |
Planed
| Skill Ranks to Place | 3W | 4W | 5W | 6W | 1EN | 2EN | 3EN | 4EN | 5EN | 6EN | 7EN | 8EN | 9EN |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Concentration * | 2 | 1 | 1 | 1 | |||||||||
| Decipher Script * | 1 | 2 | 1 | 1 | |||||||||
| Knowledge (Arcana) * | 1 | 2 | |||||||||||
| Knowledge (History) | 1 | ||||||||||||
| Knowledge (Nature) | 1 | ||||||||||||
| Knowledge (Nobility&R) * | 1 | ||||||||||||
| Knowledge (Religion) | 1 | ||||||||||||
| Knowledge (The Planes) | 1 | ||||||||||||
| Spellcraft * | 2 | 1 | 1 | 1 | 1 | 1 | 1 |
Lvl 3: Fighter 1, Point Blank Shot, Precice ShotLvl 4: Wizard 3, Int +1Lvl 5: Wizard 4- Lvl 6: Wizard 5, Wizard feat, Feat
- Lvl 7: Wizard 6
- Lvl 8: Eldricht Knight 1, Int +1, Fighter feat
- Lvl 9: Eldricht Knight 2, Feat
- Lvl 10: Eldricht Knight 3
- Lvl 11: Eldricht Knight 4
Resourses
- Copper: 15
- Silver: 239 - 150 -55
- Gold: 25
- Pearls: 0
- Gate Pass for Couldron
- House in Couldron
- Dagger Throwing Price - Dart (5cp)
- Nobels Outfit (In emerald green silk and samet)
- Jewelry 100 sp
Orders
- Wand of Detect Magic - 375sp
Equipment
- Mighty(+2) Comp short bow (39 arrows)
- 1 Dagger
- 1 Silver Light Hammer
- Backpack
- Masterwork Great Ax
- 2 Throwing Axes (2 x )
- 3 Weeks Trail Rations (30 x 1 lb)
- 1 Bedroll (5 lb)
- 1 Manacles (2 lb)
- Lock (average) (1 lb)
- Chain, 10 ft. (2 lb)
- Crowbar
- Pick, miner’s (10 lb)
- Ink (1 oz. vial)
- Inkpen
Magic Items
- Potions → to party
2 Cure Light Wound (1d8+1)2 Cure Moderate Wound (2d8+3)0 Cure Moderate Wound (2d8+5)1 Universal Solvent (2 uses)1 Bulls Strength (1 uses) Lvl 3
- Scrolls in Copper tube scroll case
- 1 Mirror Image (Tainted?)
- 1 Flame Arrow (Lvl 3)
- 1 Shield, Lvl 1
- 1 Detect Secrete Doors, Lvl 1
- Wands
- Burning Hands, Lvl 1, 23 charges
- Cats Grace, Lvl 3, 12 charges, actvation word Mjao
- Detect secret doors, Lvl 1, 14 charges, actvation word Yrk (Black)(Tainted?)
- Sleep, 2 charges, activation Znark(Tainted?)
- Necklace of Fireballs, Range 70', 1st 6d6, 0st 4d6, 0st 2d6
- Pearl of power, Lvl 0
- Pearl of Power, Lvl 1
- Translaters ring, Comprehend Languages: Draconic + Goblin (Silver)
- Tassun's Spellbook (Locked and Letherbound)(Tainted?)
- Lvl 0
- Detect Magic
- Read Magic
- Mage Hand
- Ghost Sound
- Lvl 1
- Lvl 2
Spell Per Day
| Spell level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
|---|---|---|---|---|---|---|---|---|---|---|
| Wizard | 4 | 3 | 2 | 1 | ||||||
| Bonus | 1 | 1 | 1 | 1 | ||||||
| Total | 4 | 4 | 3 | 2 | ||||||
| Specialist | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |
| P. of Power | 1 | 1 |
Ilf's Spell Book
- Lvl 0 - DC 14
- Detect Magic (1 min/level)
- Read Magic (1 min/level)
- Prestidigitation (1 hour)
- … all
- Lvl 1 - DC 15
- Shield (1 min/level)
- Mage Armor (1 hour/level)
- Comprehend Languages (10 min/level)
- Detect Secret Doors (1 min/level)
- Lvl 2 - DC 16
- Lvl 3 - DC 17
Prepared Spells
- Level 0 (4 +1 Divination)
- Detect Magic D O O
- Read Magic O
- Prestidigitation O
- Level 1 (4 +1 Divination)
- Detect Secret Doors D
- Mage Armor O_
- Shield O
- Shocking Grasp O
- Magic Missile O
- Level 2 (3 +1 Divination)
- See Invisibility D
- Invisibility O
- Mirror Image O
- Level 3 (2 +1 Divination)
- Clairaudience/Clairvoyance D
- Fire Ball O
- Slow O
Interesting Spells
Spell Compendium
- Level 1
- BABAU SLIME (p22)
- ECTOPLASMIC ARMOR (p77)
- MAGE HAND, GREATER (p136)
- Level 2
- BELKER CLAWS, Touch, 2d12 +1 round / 3 levels → +4 at level 12 (p26)
- BODY OF THE SUN, Your body emanates fire, dealing 1d4 fire damage/2 levels. (p36)
- BURNING SWORD, 1 minute/level, Flaming Burst
- COMBUST, Touch (p50)
- GHOST TOUCH ARMOR (p102)
- PHANTOM FOE, Touch, Will (p156)
- QUICK POTION, 1 hour/level (p164)
- SLAPPING HAND, no save, provoke attacks of opportunity from creatures threatening its space (p191)
- WHIRLING BLADE (p238)
- WRAITHSTRIKE, 1 round, melee attacks are resolved as melee touch attacks (p243)
- Level 3
- CHAIN MISSILE, Force, No save, 1d4+1/level (p44)
- DRAGONSKIN, +1 natural armor / 2 levels → +5 at level 10, energy resistance 10, 10 minutes/level (p73)
- MAGE ARMOR, GREATER, +6 Armor Bonus (p136)
- RUST RAY (p178)
- SCINTILLATING SPHERE, electricity ball, 1d6/level (p181)
- WEAPON OF ENERGY, flaming burst weapon, 1 round/level (p236)
- Level 4
- VORTEX OF TEETH, Force, 3d8, 1 round/level, Hollow cylinder, 40-ft. radius (p232)
