Zin Finneldrin
Strength: 8
Dexterity: 17
Constitution: 12
Intelligence: 20
Wisdom: 10
Charisma: 12
Race: Elf
Age: 121
Height: 6'3
Weight: 128
Alignment: Chaotic Neutral
Worshiper of: Calistria
Class: Wizard/Rogue/Arcane Trickster 3/3/1
Languages: Elven, Common, Draconic, Celestial, Orc, Sylvan
Weapons: Dagger, crossbow
Armor: Leather
Skills
| Skill Ranks Placed | W1 | W2 | W3 | R1 | R2 | R3 | AT1 | AT2 | AT3 | AT4 | AT5 | AT6 | Total | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| * | Acrobatics | 1 | 1 | 1 | 3 | 3 | |||||||||
| * | Apraise | 1 | 1 | ||||||||||||
| * | Bluff | 1 | 1 | 1 | 2 | 1 | 1 | 6 | |||||||
| * | Climb | 1 | 3 | 4 | |||||||||||
| * | Diplomacy | ||||||||||||||
| * | Disable Device | 1 | 1 | 2 | 1 | 1 | 1 | 6 | |||||||
| * | Disguise | ||||||||||||||
| * | Eacape Artist | 1 | 3 | 4 | |||||||||||
| * | Intimidate | ||||||||||||||
| * | Knowledge (Arcana) | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 6 | ||||||
| * | Knowledge (Arch./Eng.) | 1 | 1 | ||||||||||||
| * | Knowledge (Dungeoneering) | 1 | 1 | ||||||||||||
| * | Knowledge (Geography) | 1 | 1 | ||||||||||||
| * | Knowledge (Local) | 1 | 1 | ||||||||||||
| * | Knowledge (History) | 1 | 1 | ||||||||||||
| * | Knowledge (Nature) | 1 | 1 | ||||||||||||
| * | Knowledge (Religion) | 1 | 1 | ||||||||||||
| * | Knowledge (Nobil./Roy.) | 1 | 1 | ||||||||||||
| * | Knowledge (Planes) | 1 | 1 | ||||||||||||
| * | Lingustics | ||||||||||||||
| * | Perception | 1 | 1 | 2 | 1 | 1 | 1 | 6 | |||||||
| * | Sense motive | 1 | 1 | ||||||||||||
| * | Slight of hand | 1 | 1 | ||||||||||||
| * | Spellcraft | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 6 | ||||||
| * | Stealth | 4 | 1 | 1 | 1 | 6 | |||||||||
| * | Swim | 1 | 1 | ||||||||||||
| * | Use Magic Device | ||||||||||||||
| Hit Points (no Con) | 7 | 4 | 7 | 5 | 7 | 2 | 32 | ||||||||
| Favoured Class Bonus | HP | HP | HP | - | - | - | - | ||||||||
Feats
- L1: Improved Initiative
- L3: Point-Blank Shot
- L5: Precise Shot
- R2: Evasion
- L7:
Racial abilities
- L1: Elven Immunities: Immune to magic sleep, +2 racial saving throw bonus vs enchantment spells and effects.
- Keen Senses: +2 racial bonus on Perception checks.
- Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance. +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
- Low-Light Vision: Can see twice as far as humans in conditions of dim light.
- Arcane Focus: +2 racial bonus on concentration checks made to cast arcane spells defensively.
Traits
- Magical Knack - +2 caster level
- Arcane Temper - +1 Conc., +1 Init
- Magical Lineage - Scorching ray (-1 meta magic adjustment)
- Power-Hungry - –2 Will vs charm and compulsion (wealth or power).
Class Abilities
- Arcane Bond (ring)
- Arcane School - Evocation (opposite divination, necromancy)
- Intense Spells - +2 to evocation damage
- Force Missile - 1d4 +2 magic missile (8)
- Trapfinding
- Sneak Attack +2d6
- Rougue talants: Canny Observer
- Trap sense +1
- Ranged legerdemain
Spells
- Level 0 (4): Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Flare, Ghost Sound, Light*, Mage Hand, Mending, Message, Open/Close*, Prestidigitation*, Ray of Frost*, Resistance*, Spark
- Level 1 (5+1+½): Colour Spray, Enlarge Person*, Mage Armour*, Magic Missile* * *, Shield, Sleep*
- Level 2 (3+1+½): Blur, Invisibility*, Mirror Image*, Scorching Ray* * *,
Magic items
- Heward's Handy Haversack
- 2x Sunrods
- Thunderstone
- Brooch of shielding (101)
- Cloak of Protection +1
- Potion Cure Light 3
- Potion Barkskin
- Potion of Vanish 2
- Greater Talisman of Beneficial Winds
- Lesser talisman of warrior's courage
- Bracers of Armour 2
- Scroll Summon Monster III
- Elixir of Truth
- Elixir of Fire breath
Items
- 2 x vial of alchemist kindness (baksmälla)
- 2 x soothe syrup (äckelmagad)
- 4 x Antitoxin
- 2 x Opioider
- Smellingsalt
- 4 Vials of Belladonna
- 6 Doses of Blood root (poison)
- 10 Doses of Flayleaf (drug +2 save vs Mind affecting, -Wis, Fatigue)
- 1 Dose of Malleat root (poison)
- 4 Doses of “Powder”
- Candle of spirit protection
- Long bow MW
Money
- PP: 6
- GP: 2882
- SP:
- CP:
Personality
| Primary Motivator | Wealth and Power |
|---|---|
| Emotional Disposition | Levelminded |
| Moodiness | Stabile |
| CORE TRAITS | |
| Outlook | Positive |
| Integrity | Unscrupulous |
| Impulsiveness | Calculated |
| Boldness | Cautious |
| Agreeableness | Polite when needed |
| Interactivity | Strength in number |
| Conformity | Only as a means to an end |
| SECONDARY TRAITS | |
| Sense of Humour | Dry |
|---|---|
| Topics of Conversation | Tactics |
| RELIGION & SPIRITUALITY | |
| Adherence | Casual adherent |
| Tolerance | Tolerant |
| Religious Association | Calistra |
| Group Affiliations | None |
| Quirks, Habits, & Oddities | Humming | ||
|---|---|---|---|
| Hobbies & Enjoyments | Research and mayhem | ||
Background
Birthplace
Grayce
Family
Föräldrar och bror.
Professions & Crafts
“Guard”
Significant past events
Worked for the count, not liked in the town.