Zin Finneldrin

Strength: 8
Dexterity: 17
Constitution: 12
Intelligence: 20
Wisdom: 10
Charisma: 12

Race: Elf
Age: 121
Height: 6'3
Weight: 128
Alignment: Chaotic Neutral
Worshiper of: Calistria
Class: Wizard/Rogue/Arcane Trickster 3/3/1
Languages: Elven, Common, Draconic, Celestial, Orc, Sylvan
Weapons: Dagger, crossbow
Armor: Leather

Skills

Skill Ranks Placed W1W2W3R1R2R3AT1AT2AT3AT4AT5AT6Total
*Acrobatics 1 1 1 3 3
*Apraise 1 1
*Bluff 1 1 1 2 1 1 6
*Climb 1 3 4
*Diplomacy
*Disable Device 1 1 2 1 1 1 6
*Disguise
*Eacape Artist 1 3 4
*Intimidate
*Knowledge (Arcana) 1 1 1 1 1 1 1 6
*Knowledge (Arch./Eng.) 1 1
*Knowledge (Dungeoneering) 1 1
*Knowledge (Geography) 1 1
*Knowledge (Local) 1 1
*Knowledge (History) 1 1
*Knowledge (Nature) 1 1
*Knowledge (Religion) 1 1
*Knowledge (Nobil./Roy.) 1 1
*Knowledge (Planes) 1 1
*Lingustics
*Perception 1 1 2 1 1 1 6
*Sense motive 1 1
*Slight of hand 1 1
*Spellcraft 1 1 1 1 1 1 1 6
*Stealth 4 1 1 1 6
*Swim 1 1
*Use Magic Device
Hit Points (no Con) 7 4 7 5 7 2 32
Favoured Class Bonus HPHPHP- - - -

Feats

  • L1: Improved Initiative
  • L3: Point-Blank Shot
  • L5: Precise Shot
  • R2: Evasion
  • L7:

Racial abilities

  • L1: Elven Immunities: Immune to magic sleep, +2 racial saving throw bonus vs enchantment spells and effects.
  • Keen Senses: +2 racial bonus on Perception checks.
  • Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance. +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
  • Low-Light Vision: Can see twice as far as humans in conditions of dim light.
  • Arcane Focus: +2 racial bonus on concentration checks made to cast arcane spells defensively.

Traits

  • Magical Knack - +2 caster level
  • Arcane Temper - +1 Conc., +1 Init
  • Magical Lineage - Scorching ray (-1 meta magic adjustment)


  • Power-Hungry - –2 Will vs charm and compulsion (wealth or power).

Class Abilities

  • Arcane Bond (ring)
  • Arcane School - Evocation (opposite divination, necromancy)
  • Intense Spells - +2 to evocation damage
  • Force Missile - 1d4 +2 magic missile (8)
  • Trapfinding
  • Sneak Attack +2d6
  • Rougue talants: Canny Observer
  • Trap sense +1
  • Ranged legerdemain

Spells

  • Level 0 (4): Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Flare, Ghost Sound, Light*, Mage Hand, Mending, Message, Open/Close*, Prestidigitation*, Ray of Frost*, Resistance*, Spark
  • Level 1 (5+1+½): Colour Spray, Enlarge Person*, Mage Armour*, Magic Missile* * *, Shield, Sleep*
  • Level 2 (3+1+½): Blur, Invisibility*, Mirror Image*, Scorching Ray* * *,

Magic items

  • Heward's Handy Haversack
  • 2x Sunrods
  • Thunderstone
  • Brooch of shielding (101)
  • Cloak of Protection +1
  • Potion Cure Light 3
  • Potion Barkskin
  • Potion of Vanish 2
  • Greater Talisman of Beneficial Winds
  • Lesser talisman of warrior's courage
  • Bracers of Armour 2
  • Scroll Summon Monster III
  • Elixir of Truth
  • Elixir of Fire breath

Items

  • 2 x vial of alchemist kindness (baksmälla)
  • 2 x soothe syrup (äckelmagad)
  • 4 x Antitoxin
  • 2 x Opioider
  • Smellingsalt
  • 4 Vials of Belladonna
  • 6 Doses of Blood root (poison)
  • 10 Doses of Flayleaf (drug +2 save vs Mind affecting, -Wis, Fatigue)
  • 1 Dose of Malleat root (poison)
  • 4 Doses of “Powder”
  • Candle of spirit protection
  • Long bow MW

Money

  • PP: 6
  • GP: 2882
  • SP:
  • CP:

Personality

Primary Motivator Wealth and Power
Emotional Disposition Levelminded
Moodiness Stabile
CORE TRAITS
Outlook Positive
Integrity Unscrupulous
Impulsiveness Calculated
Boldness Cautious
Agreeableness Polite when needed
Interactivity Strength in number
Conformity Only as a means to an end
SECONDARY TRAITS
Sense of Humour Dry
Topics of Conversation Tactics
RELIGION & SPIRITUALITY
Adherence Casual adherent
Tolerance Tolerant
Religious Association Calistra
Group Affiliations None
Quirks, Habits, & Oddities Humming
Hobbies & Enjoyments Research and mayhem

Background

Birthplace

Grayce

Family

Föräldrar och bror.

Professions & Crafts

“Guard”

Significant past events

Worked for the count, not liked in the town.

Mysteries

Existing Conflicts