Frank Pelz

Strength 20
Dexterity 15
Constitution 12
Intelligence 12
Wisdom 14
Charisma 7

Race Human (Varisian)
Age 25
Height 5′11″ (180 cm)
Weight 154 lbs (70 kg)
Alignment Neutral (does what seems to be a good idea)
Worshiper of Erastil (farming, hunting, trade, family)
Class Slayer 6
Languages Taldane, Varisian

Items

Falchion MW
Knife
Longbow MW
Quiver with 20 arrows
Backpack
Blanket
Bedroll
Flint and steel
Grappling hook
Hooded lantern
Rope (50 feet)
Waterskin

Magic Items

Shortsword +1
Chain shirt +1
Amulet of Natural armor +1

Potions
Align weapon
Bull's strength
2 × Cure light wounds 1d8+1
Cure moderate wounds 2d8+3
Hide from animals

Money

Platinum 0
Gold 1422
Silver 8
Copper 0

Skills

Skill ranks placed12345678910Total
*Acrobatics 111111 6
Bluff
*Climb 111111 6
Craft
Disguise
Heal
Intimidate
Knowledge (dungeoneering)
*Knowledge (geography) 111111 6
Knowledge (local)
*Perception 111111 6
Profession
Ride
Sense motive
*Stealth 111111 6
*Survival 111111 6
*Swim 111111 6
Hit points (no Con)1145479 40

Special Abilities

Studied target*
Track*
Cleave (Ranger combat style)
Sneak attack*
Dodge (Combat trick)
Studied ally*

Feats

Traits

Dirty fighter
Frank wouldn’t have lived to make it out of childhood without the aid of his cousin Harlan whom Frank could always count on to distract his enemies long enough for him to do a little bit more damage than normal. When Frank hits a foe he is flanking, he deals 1 additional point of damage.

Disillusioned
Frank’s childhood was ended by a great disaster that he witnessed. To cope with the horror, he has learned to reflexively suppress all emotion. Frank has a +2 trait bonus on Will saving throws against emotion and fear effects.

Reactionary
Frank was bullied often as a child, but never quite developed an offensive response. Instead, he became adept at anticipating sudden attacks and reacting to danger quickly. Frank has a +2 trait bonus on Initiative checks.

Drawbacks

Burned
Frank was badly burned once by a fiery accident, and the scars pain him terribly whenever he is too near to fire. Frank has a -1 penalty on saving throws against fire effects. In addition, whenever he is adjacent to open flames or is on fire, he has a -1 penalty on all attack rolls, saving throws, and skill checks until he spends an entire round away from fire.


Frank’s sword.