This is an old revision of the document!


Reyley

STATS Val
Strength 10 +0
Dexterity 18 +4
Constitution 12 +1
Intelligence 18 +4
Wisdom 16 +3
Charisma 22 +6
+15
Race: Human
Age: 22
Height:175 cm
Weight:70 kg
Alignment: Neutral Evil
Worshipper of:Oghma
Class: bard 9

Feats

Extra Performance
Use bardic performance for 6 additional rounds per day

Deceitful Benefit: You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Lingering Performance Benefit: The effects of your bardic performance carry on for 2 rounds, even after you have stopped performing. New song cancels effect

Point Blank Shot

Bard Abilities

Bard Performance 6+18+(4+5)=33 rounds per day.
Använda: 5

Bardic Knowledge 1/2 level bonus on all knowledge checks

Inspire Curage receives a +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

Inspire Competence

Lore Master At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.

Inspire Greatness
A bard of 9th level or higher can use his performance to inspire greatness in himself or a single willing ally within 30 feet, granting extra fighting capability. For every three levels a bard attains beyond 9th, he can target one additional ally while using this performance (up to a maximum of four at 18th level). To inspire greatness, all of the targets must be able to see and hear the bard. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent. Inspire greatness is a mind-affecting ability and it relies on audible and visual components.

Traits

Fast Talker
You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.

Savant
Chose a performance type. You gain a +2 trait bonus on all Perform checks made using that performance type. Perform is always a class skill for you.

Skills

The Bard's class skills:
The bard’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).

Skill Ranks Placed R1R2R3R4R5R6R7R8R9R10Total
*Acrobatics 1 1 1 1 1 1 1 1 1 9
*Appraise 1 1 1 1 4
*Bluff 1 1 1 1 1 1 1 1 8
*Climb
*Craft
*Diplomacy 1 1 1 1 4
Disable Device
*Disguise 1 1
*Escape Artist 1 1
Fly
Handle Animal
Heal
*Intimidate 1 1
*Knowledge (Arcana) 1 1 1 1 4
*Knowledge (Dungeoneering) 1 1 2
*Knowledge (Engineering) 1 1
*Knowledge (Geography) 1 1
*Knowledge (History) 1 1
*Knowledge (Local) 1 1 1 3
*Knowledge (Nature) 1 1 2
*Knowledge (Nobility) 1 1 1 3
*Knowledge (Planes) 1 1 1 3
*Knowledge (Religion) 1 1 1 1 1 5
*Linguistics
*Perception 1 1 1 1 1 1 1 1 8
*Perform Wind 1 1 2 1 2 7
*Perform Oratory 1 1 1 1 2 6
*Profession
Ride
*Sense Motive 1 1 2
Sleight of Hand
*Spellcraft 1 1 1 1 1 1 6
*Stealth 1 1 1 1 1 1 6
Survival
Swim
*Use Magic Device 1 1 1 1 1 5
Hit Points (no Con) 9 9 2 5 5 7 4 2 4 47

Resourses

  • Copper Pins: 5
  • Silver Shields: 10 + 50 +100
  • Gold Crowns: 52 + 1350 + (1600 när kassandra får stålars) + 2800
  • Platina 0

Arrows

  • Short Bow Arrows 31
  • Short Bow Silver Arrows 18

Equipment

  • Rope, hemp
  • Bedroll
  • Needle
  • Hand Mirror
  • Clothes
  • 2 Torches
  • Flute
  • Waterskin
  • Oilskin coat

Magic Spells

Magic Items

Am of Nat Armour +1
Ring of prot +1
Wand of Cure light: 47 charges
Mithril Chainshirt +1
Cloak of protection +1

Magic Potion

Potion of flying
Potion of invisibility

Scrolls

Scroll of lesser restauration (use magic device)
Scroll of locate object ..used..